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08-04-2008, 09:45 PM
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#1
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because theres no offtopic - game design
Well I'm mainly only posting this because i know that there are people here capable to help me with my project and i need quite a bit of help. I've been trying to make a video game for three years and i sadly haven't gotten far if anyone would like to help please email me with what you can contribute and ill email you with the details. Any skills are accepted. A site for the game will be put up soon for updates and to help everyone get in contact. Once again tank you for your time.
EDIT i'm setting up the "company image" for the game in case its needed.
email-goldbott@gmail.com
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Last edited by goldbott; 08-05-2008 at 05:31 AM.
Reason: i forgot the email
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08-05-2008, 04:38 PM
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#2
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sorry for the double post but i needed to update. I'm in the process of setting up a web site but sence im broke i need to host it myself and its not easy to set all that up. I,ll also host in game updates through my server comp (old comp that my sister doesnt need) once i set it all up. In game updates wont be a problem till theres a game though. 
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08-05-2008, 06:19 PM
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#3
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Ummmm...okay...what are you basing this all on?
What are your skills? Such as:
Any programming backround:
C
C++
C#
Java
any others
3D or 2D graphics:
Photshop
Illustrator
MAYA
3DS Max
Flash maybe
anything else
Sound:
SoundForge
Audacity
Make your own (programming)
etc...
Websites design:
HTML
HTML 2 or w/e new thing that's coming out
Visual Basic
etc...
Misc. stuff:
OOP (object oriented prgraming)
Genesis3D or PoweRender (free engines)
This is the wrong place to post really. I'll point you in the right direction provided it doesn't seem like a "fling", no offense. I really don't know where your coming from with this. If your doing this with no programming or professional graphic (MAYA or 3DS Max) I guarantee you this won't go far. If your using Flash, Game Maker, etc... it's not "real" game making.
Sounds to me like you have no real game design or production background. Do you want to be a programmer, an artist, what? I can point you in the right direction if you want to make games yourself. It's a long road (takes 2-3 years to make games) and you have to keep up the passion and not get distracted or bored easily.
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08-05-2008, 08:06 PM
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#4
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When i said I've been working on this for three years i don't mean that I've been staring at my computer. I've gotten many librarys together, I've learned basic C++ I've been working on blender for almost 2 years (sadly i still need work with that) I don't intend to make any flash games. What i have in mind will be completely in 3D. I didn't think anyone would help but I'm sure i can't finish everything on my own. Also I've learned some html. I also have many drawn designs though out systems and i hope that i can get somewhere.
I've also looked into particle systems and physics engines. I,ll use a digital composer for the sound. As for what id do im sure that i might be able to do something. Any advise you could give would be appreciated.
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08-05-2008, 09:19 PM
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#5
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goldbott, I'm not going after anything general. 3 years is a long time, but how much did you learn?
Have you created any games before? If so, what are they and can I try them out?
A famous game designer once said to start off small, with tetris and pacman clones, then work your way up. If your some game designer with no background (I don't mean "I have learned blah blah blah", I want to see concrete evidence of what you created. Give me games, programs you've made, w/e. I want something that proves you know what your doing.) or anything to back it up, 0 people will help you.
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08-05-2008, 10:45 PM
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#6
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Ghey Wad
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hee I started with a crappy MK clone in visual basic =D
It would've turned out so much better if I had more than a month to do it.
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08-05-2008, 11:36 PM
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#7
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Well i try but i only know basics of most very important skills. I have a little bit of everything in the way of skills but not enough practice in any one skill to be that useful. I have good ideas but i need to focus on one thing i guess but i will make a video game it just might take a while.
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08-06-2008, 10:21 AM
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#8
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Well, put off the project until later. You won't get anywhere and it will be a HUGE waste of time-trust me. Start something small and work your way up.
I highly recommend you pick up Andre Lamothe's Tricks of the Windows Game Programming Gurus second edition. Look it up on Amazon or some other places and make sure you get the CD's with it. It's in C and C++ and you can hard code small games yourself from 2-3 weeks to 2-3 months depending on your schedule and passion to make something. It comes with a FREE Microsoft Visual C++ 6, so you can make stuff and only have to pay for the book.
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08-07-2008, 07:07 PM
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#9
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Well it sort of sucks that i have to postpone my project for a while because i just put up my website.
goldhand
Its only up at certain time because I'm hosting it myself and my internet sucks.
When i get my server comp running it'll be up 24/7
as you can see im not so great at web design atm
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Last edited by goldbott; 08-07-2008 at 07:15 PM.
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08-07-2008, 09:18 PM
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#10
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Well, just start on the small stuff. A sites good for putting up what you make.
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08-08-2008, 04:37 AM
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#11
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Flob
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And then when you have what you want in the game design then you have to think about your infrastructure and security most things games forget and go live and crumble then have to restart. its more that being able to make a the game run on 1 or 2 computers then having multiple pple hitting it. something to keep in mind for design and the future needs
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08-12-2008, 12:04 PM
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#12
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Game Master
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Peter why is it that you have to put people down for their efforts. Show me a game that you have made? didn't think so. anyways no matter what he devoted 3 years to his project, to me that's devotion.
BTW peter what are YOUR skills ?? and it takes way longer than 2-3 years to make a game unless you want to make a Tinkertoy game especially if you're working it yourself. and get your head outta the books it doesn't work like that.
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08-12-2008, 02:42 PM
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#13
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Peter I am by no means ignoring your advice but if i stop working on this project now ill never finish it. I'm getting a dev team together so that i can design the game and help as much as I can and i hope that i can learn enough to do some programming for the game. GM latnia thank you for your post but really he is right i couldn't complete this project without help.
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08-12-2008, 02:49 PM
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#14
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Goldbott just keep working on what you can is my advice. I make my living as a programmer, not fancy game programming, but C++/VB programming non the less. I have always had side projects, little games and the sort, some finished, some half finished, some just ideas written down in notebooks. But I learned something from almost every project, whether it was finished or not.
I would think small projects are a good starting point, like others have mentioned. Going for something big right off the bat might be too overwhelming at the beginning. There is always great satisfaction for me to finish a project big or small, so a small project could help build motivation for making bigger and bigger projects.
And I think books are a great source of information. You shouldn't ever think you have learned all you need to know about programming, as there is always something else to learn and get better at, so while you do need to get out and actually program something, books are great at learning how to do something better.
But most programmers are interested in their own projects, so it might be hard to convince them to help you out when you don't necessarily have much done already. I could be wrong, but at this point, I would try to get your skill set worked up while continuing to make notes on where you want your game to go
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08-12-2008, 07:59 PM
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#15
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Quote:
Originally Posted by GM Latnia
Peter why is it that you have to put people down for their efforts. Show me a game that you have made? didn't think so. anyways no matter what he devoted 3 years to his project, to me that's devotion.
BTW peter what are YOUR skills ?? and it takes way longer than 2-3 years to make a game unless you want to make a Tinkertoy game especially if you're working it yourself. and get your head outta the books it doesn't work like that.
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I don't put people down, I'm just "more real" than most. Three years devotion to a project? He hasn't gotten very far for that much time. Plastic basically says what I was saying, and you thanked him so you must have misinterpreted what I was trying to get across. You should do what you want, but you have to work your way up there first.
And yea, triple A games do take longer to work than 2-3 years, impossible with just yourself. For a game that isn't exactly the most graphical thing in the world (Halo, Gears of War, etc...) basic graphics are fine. Don't compare EA to triple A games, if that's what your thinking. It's no where near the quality. It's still a good game and has lots of potential though.
And I am in progress making my own games. It will be 2-D stuff and not some MMO or anything fancy, it will still be good though. I'll post it when it's done  .
If you really want to make something gold then sign up for an account here: XGameStation :: Index . Proffesionals, noobs, all types go there.
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08-12-2008, 09:41 PM
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#16
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Well Peter as i said i did something with those years and I'm beginning to get offended by what you seem to be saying. Plastic I'm thankful for your advise but as i said before i don't plan to postpone my project anymore. My ideas my have proven unrealistic in the past but if i can just find people who like them than i can get further than ideas.
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08-12-2008, 10:12 PM
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#17
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Don't be offended Goldbott, despite what it seems to some I'm not some troll casting spells of hatred and bad joojoo to everyone-Just trying to save you a headache and giving some advice. Check out that forum, there are a lot of people who know what they are doing far more than I and you will get something good out of it. Necron (Andre Lamothe) always posts there, and he's made and/or helped make LOTS of books.
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08-12-2008, 10:53 PM
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#18
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Game Master
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As a Gm I should have not said anything because I'm supposed to be neutral no matter what. Need I say more nope keeping my mouth shut on this one.
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08-14-2008, 06:21 PM
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#19
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well i know theres not much point in posting anything here but my dev. team (goldhand) now has a programmer and a game designer/web designer (me) so now we just need someone to handle the 3D design and someone to handle the sound effects. Something tells me I'm still wrong about this and I've overlooked something so (and i know ill regret this) what do you think peter?
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08-14-2008, 09:48 PM
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#20
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Well, technically, you need a PR person...but I doubt you'd want one now. Sound effects could be handled by the programmer, and is pretty easy to do. You don't need a sound person as a lot can be done synthesized and such. I'd bet the programmer can make sound on his own, but you'd have to check with him. You need a music person though, and I doubt the programmer would know how to make some good tunes (making music is a talent, and hard to learn). You can get tunes for free at a bunch of places. If you want to be "authentic" you'd need to get someone though.
You can get away with just needing a modeler, really. Sounds are easy enough to do yourself (ex. for a footstep put the microphone to the floor and tap your foot while recording, for lightning get a metal board and hit it, hitting something with a blunt object squish some jelly/pudding/any soft food), just be creative  .
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08-14-2008, 10:25 PM
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#21
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dude thats my favorite post you've made so far  ill talk to my programmer about that.
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