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Planet IIA Enhancements Have an idea you'd like to share about EA? Want to see something changed in the game or website? Tell us about it here!

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Old 10-11-2008, 06:28 AM   #1
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Various ideas on...well...almost everything.

While taking a stroll through the forums, I saw some of the worst implemented aspects of the game, like the looting system, or melee and so on.
Since I have some ideas to fix those problems and not only those, I write this post.
The ideas will be divided in genres (ex. -Looting- -Skills- etc.). If someone wants to contribute, you're free to do it, but keep things as clean as possible. Also, constructive critic is appreciated and encouraged.

-Looting-

1) We might use the most common system used by MMORPGS : Autoloot. When the mob is killed, objects are immediately transferred into your inventory (so to avoid people looking your hard-earnt objects).

-Melee-

Melee is way too basic as it is, simply keeping pressed a button isn't engaging <<

So, I propose a movement-based system, like the one in TES-IV: Oblivion.

For example, a different type of attack is unleashed by strafing in different directions, and keeping pressed the attack button charges up a power-hit (stronger melee attack) which has different effects basing on weapon type, strafing direction, and more damage. With each click of the attack button, it is unleashed a single blow, and the animation changes accordingly with the direction.

Last but not least, the melee weapon might be used also as a sword. Keeping pressed RMB (Right Mouse Button), the player goes into a defence stance, where he takes less damage from enemies, but he cannot attack. Movement speed too is reduced by 40-50%.
In my opinion, these ideas would make the melee waaaaay more enjoyable.

-PKing-

Random PKing isn't a great idea : who stops people from randomly killing everyone? And if someone has to do a mission, but the mission area is camped by 3-more high lvs? This and much more examples could let us see the bad sides of random PK. I propose to...

1) ...Make all areas near cities (and in cities too) protected areas. That means vaster no-kill regions of what are now.

As this, PKers may object that this steals lot of victims for them. Well, they can be rewarded with...

2) ...Killmarks. A killmark is an object got at the moment of the death of the player-victim. A killmark is used to train a particular stat (ex. Hiding, WT, etc.) or be sold (for quite some cash), but not traded. Maybe, we could add the "Fame" stat : for each killmark you get, fame raises by 1. The exp / cash got from a killmark depends on the level of the killed player, basing on the higher level between melee and WT.

And with...

3) ...Making PK available from lv1. So, everyone can be killed / kill from the start, making PK more enjoyable. This doesn't brings to total mindless PKing beacuse of the 1st statement I made.

Enough for now, I wait comments on these ideas first before going on. Happy reading ^^
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Old 10-11-2008, 09:38 AM   #2
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Random PKing is what we do. The PK aspect of EA has been long enjoyed by this community. It is a huge part of EA not to mention adding to the thrill. As for high lvls camping areas. It dosent happen all that much cept in FT. and at that you should already have your non drop items which cant be looted. Also the PK system adds to the need to advance your Char. to higher lvls. Also Clans have alwayse been a big part of EA > Surrounding ones self with clannies lessens the likelyness of and attack by a lone PKer.
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Old 10-11-2008, 10:26 AM   #3
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but theres the simple fact that theres hardly on.....either your clan members arnt on and cant help or the pker's arnt on...later if we manage to get......lets say double the people we have now then we problably will run into the nuisance of being pked while working/grinding/macroing .....as always tho this is just my mind going off.....
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Old 10-11-2008, 12:38 PM   #4
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Hm, I see, and about the other ideas?
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Old 10-11-2008, 01:00 PM   #5
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i think that melee would be better by introducing combos and more movement but i dont think that the move for this attack system works very well.
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Old 10-11-2008, 03:58 PM   #6
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The melee does need improvement, and the PK system as actually pretty good already

As for PK, I reckon a noob who cannot be PKed should not be able to loot a player, because there is no way of getting back the items from the noob....
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Old 10-11-2008, 06:36 PM   #7
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true that josellis...i've been looted by a lil nooblet b4 (not that i lost sumthing important-perox and ammo) but it sux..and i want the red murder system back that would be a big advantage for the PKd to be the PKers
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