Endless Ages - Your Journey Begins > World Discussions > Planet IIA Enhancements

Planet IIA Enhancements Have an idea you'd like to share about EA? Want to see something changed in the game or website? Tell us about it here!

Reply
 
LinkBack (1) Thread Tools
Old 07-22-2008, 07:27 PM   1 links from elsewhere to this Post. Click to view. #1
Senior Member
 
Join Date: Jul 2008
Posts: 212
Thanks: 6
Thanked 29 Times in 18 Posts
Rep Power: 1 PeterTheLeader is on a distinguished road
Territory

Once groups murder, system, houses, and maps are in place, there could be territory wars. It would take place in a separate (teleported there, can't go by foot like Trendor and 4F) land where there are bunkers, buildable outposts, teleporter travelers, etc..

Basically, you have this huge terrain where clans go in and try to control specific properties. In order to do this, you have to plant a clan flag. The flag is pretty big, and has a certain amount of HP to it. If an enemy destroys the flag, you have to replant it. Smiths can make and repair flags. The duration is half an hour. After that, you can plant outposts that are in a building phase. After outposts, there are houses, then a city. In the end, clans can have store NPC's that sell items at a reduced rate, clan vault, etc.. There are different levels of territories. Different levels of buildings can only be built if the territory is big enough around. Opposing clans will have to try to destroy whatever other clans have built, which could reduce the number of NPC's in the territory. As clans take territory in outpost, players can have a teleporter NPC to teleport to the area for quick reinforcement. Territories do not come without defenses, however.

One can hire mercenaries or train mobs to defend the areas. Mercenaries come with basic armor and wapons, if you want to advance them you can make specific armor and weapons for them (So instead of PKing someone, you can actually use the armor and guns you take instead of vendoring them). To train mobs, one would use the summoning skill (as is being discussed currently to replace the familiar skill) and have to acquire special reagents and items mobs drop. You can then summon mobs to defend your area for you.

Buildings, mercs, and mobs would require special items from all the trade skills. Engineers and smiths would have building material and alchemists would have summoning material. Only the head of the clan and selected clan individuals would be allowed access to donated items to strategically use them as building material and defenses. You can't do all this stuff alone, of course, and would take a group effort.

I didn't go into too much detail, basically lots of generalization to see if this is a good idea or a bad once. I don't now if EA was ever the type of game to have territory wars, but meh I'm just throwing it out there.
PeterTheLeader is offline   Reply With Quote
Old 07-22-2008, 07:30 PM   #2
§ölôÐÿñås???ý
 
solodynasty's Avatar
 
Join Date: Feb 2008
Posts: 487
Thanks: 19
Thanked 34 Times in 23 Posts
Rep Power: 1 solodynasty is on a distinguished road
Send a message via MSN to solodynasty
Hmmm....I don't particularly like the idea of this being all time but having something like this for an hour for an event would be pretty awsome. Most area at the end wins :P
__________________
If you can read this, you have listened to me too much ^.^
«§ólôÐŷn嚆ŷ R †êH NuB!»
solodynasty is offline   Reply With Quote
Old 07-23-2008, 08:33 AM   #3
Senior Member
 
Eliwa's Avatar
 
Join Date: May 2008
Posts: 226
Thanks: 17
Thanked 20 Times in 12 Posts
Rep Power: 1 Eliwa is on a distinguished road
I like it. but what happens when no one from the clan is on to help defend the place? you use stupid mobs to defend it. people will take that thing so fast!
__________________
If you need help. I will be on the couch. just ask.

Known as
- Blacknight (Full 15 With D gun) AP
- Spet (3/4 pieces of 15 and 1 14 piece. with IC) HM
- Whitenight (newbie) BL
- Chemnight (alch) HF

------------ RETIRED ------------
Eliwa is offline   Reply With Quote
Old 07-23-2008, 10:17 AM   #4
Senior Member
 
Join Date: Jul 2008
Posts: 212
Thanks: 6
Thanked 29 Times in 18 Posts
Rep Power: 1 PeterTheLeader is on a distinguished road
I threw it in the events section, so it's timing and AFKing isn't an issue.
PeterTheLeader is offline   Reply With Quote
Old 07-23-2008, 10:34 AM   #5
Duct Tape Mistress
 
Sheeva's Avatar
 
Join Date: Jan 2008
Location: Way fricking out there somewhere in Florida
Posts: 333
Blog Entries: 2
Thanks: 52
Thanked 17 Times in 9 Posts
Rep Power: 2 Sheeva is on a distinguished road
Send a message via MSN to Sheeva
Kinda sounds like the Air kingdom thing, where you used to capture the towers, if i remember right. I did it a few times with my fellow clannies, we had a blast with it! Of course we had fun whatever we did in groups. LOL!

A lot of people liked that when it came into existence so Im sure it will probably be reinstated into the game when they get that far on it. We'd need a reply from Jason on that one, to be sure if he's planning the air kingdom to be implimented into the game again.
__________________
Proud to be a member of ZThttp://zt.freephpnuke.org/
"There's no such problem in the Universe that cannot be solved by proper application of Duct Tape and High Explosives."

jeez i've been outstranged...
Sheeva is offline   Reply With Quote
Old 07-23-2008, 10:50 AM   #6
Senior Member
 
Join Date: Jul 2008
Posts: 212
Thanks: 6
Thanked 29 Times in 18 Posts
Rep Power: 1 PeterTheLeader is on a distinguished road
I don't know what Air kingdom is. All about capturing towers?
PeterTheLeader is offline   Reply With Quote
Old 07-23-2008, 03:07 PM   #7
Ghey Wad
 
BlanK's Avatar
 
Join Date: Sep 2007
Posts: 1,009
Thanks: 9
Thanked 28 Times in 13 Posts
Rep Power: 3 BlanK is on a distinguished road
Send a message via AIM to BlanK Send a message via MSN to BlanK Send a message via Yahoo to BlanK
That was the main point. It was kinda a "Poop we're running out of money, we have to put this map ingame to try to make some money!" thing though and it wasn't too popular as it wasn't tied into the game well. It was tied in like connecting large pieces of fabric with one stitch.
__________________
http://www.endless-ages.com/image.php?type=sigpic&userid=67&dateline=119290029  5
BlanK is offline   Reply With Quote
Old 07-23-2008, 03:56 PM   #8
<LOD> Clan General of War
 
Visorak06's Avatar
 
Join Date: Oct 2007
Location: Orlando, FL
Posts: 450
Thanks: 34
Thanked 18 Times in 10 Posts
Rep Power: 2 Visorak06 is on a distinguished road
Tis an interesting concept, but would take an ungodly amount of work. Love the idea though.
__________________
Quote by Armageddon: Visorak, Your new nickname is "Accident Prone"
BL - Visorak06
AP - Spybotmaster
Visorak06 is offline   Reply With Quote
The Following User Says Thank You to Visorak06 For This Useful Post:
AsianAce13 (07-23-2008)
Reply

« Summoning | Equip »
LinkBacks (?)
LinkBack to this Thread: http://www.endless-ages.com/planet-iia-enhancements/territory-t1975/
Posted By For Type Date
Territory - Endless Ages - Your Journey Begins This thread Refback 07-26-2008 08:02 PM


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT -7. The time now is 03:23 PM.


Site Stats
Members: 1,642
Threads: 2,576
Posts: 33,718

Newest Member: McMezz
Latest Topics
EA Resources
Site Partners

Google Checkout

Copyright ©2007 - 2008, Digital Motion Entertainment LLC
LinkBacks Enabled by vBSEO 3.1.0

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20