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Old 03-11-2008, 03:26 PM   #1
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Resolutions and UI feedback

Currently I run 22" wide screen monitors, I love them but they are 1680x1050 resolution. The default launcher does not support this resolution. EA should be able to support these standards by default as more players are using widescreen monitors today.

As a work around I run EA in windowed mode (like to do other things at same time) and found that selecting 1600x900 then editing that drop down (just click on it) to 1660x1000 gives me a full game window that fills the screen to the taskbar and the window borders are pretty even left to right. Not exactly perfect but close enough. Might be a quick fix if this edit actually edited the .cfg file .

OK now for my peeve with the default UI. I hope the devs realize some of your player base is getting a bit further on in the years and their eyesight isn't that of a typical young player.

I'm all for tranlucent windows BUT they should darken when you mouse over or have a setting to set a default translucency. Gawd the font the game uses is hard enough read but have it blend into the chat window makes this frustratingly difficult for some.

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Old 03-11-2008, 03:49 PM   #2
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Yea Ing, this already has been brought to devs' attention. From what i understood, even them are not really fond of the font : P
So i guess they're gonna work on it soon or late.

Btw nice to see you around
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Old 03-11-2008, 04:32 PM   #3
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I think we should get back the ol' green font/black background. Can't go wrong.
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Old 03-11-2008, 05:25 PM   #4
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Yea, the good old worked really well Giev
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Old 03-12-2008, 01:44 AM   #5
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Not sure if the devs know how to do poll the display adapter for supported resolutions, but here's a rough example on how easy it is in DirectX under c# (pretty sure if you could program a game, you could convert this to the c++ equivalent):

note: Adapters[0] = first display adapter (your main display adapter). You could use this code to support multiple displays as well. [1] = 2nd display, [2]=third and so on.
note 2: using Microsoft.DirectX.Direct3D;
Code:
private void CheckVideo()
        {
            Console.WriteLine("Supported resolutions:");
            foreach (DisplayMode displayMode in Manager.Adapters[0].SupportedDisplayModes)
            {
                int video = bit(displayMode.Format);
                switch (video)
                {
                    case 32: // 32 bit color. use default case for others, or add in a case switch of 16, 8 or whatever you need.
                        {
                            Console.WriteLine("{0}x{1}", displayMode.Width, displayMode.Height); // display resolutions
                        }
                        break;
                    default:
                        break;
                }
            }

        }
        private int bit(Format x)
        {
            char[] y = (x.ToString()).ToCharArray();
            int sum = 0;
            for (int z = 0; z < y.Length; z++)
            {
                if (Char.IsNumber(y[z]))
                {
                    sum += Convert.ToInt32(y[z].ToString());
                }
            }
            return sum;
        }
Like I said, it's a rough example. This will actually force you to list all possible video modes, so you'll likely see the same resolution multiple times. I used this to make a third-party program for Morrowind.
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Old 03-13-2008, 09:38 PM   #6
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also, inggy, I'm running @ 1680x1050.

just do this:

when the launcher loads, select any resolution, but edit out the text and type in 1680X1050

(think you might need "X" in caps)

works for me... temporary fix
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Old 03-27-2008, 02:03 AM   #7
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We're gonna make a list of resolutions we want on the patcher and redo it so there is many different resolutions to choose from.
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Old 04-07-2008, 06:08 PM   #8
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Well, since theres already a thread for UI, I guess Ill just post here...

I dont know how much work is being put into the UI, or what the devs have in their plans, but I would like to point out a few things about the UI, based on its current state.

1.The font:
Yea... what Inggy says.

2.Quantity entry:
hitting either the Enter key or the Keypad Enter key should confirm the entered quantity. Its a pain in the ass to manually click the OK button every time.

3.Draggable Windows
the UI-subwindows position should be arangable.

4.Shortcut Keys for all the Windows
currently there are no shortcut keys for bringing up the character/group/clan window. There should be a way to bind a key for bringing em up.

5.Real time info updates
The character info/inventory screen only shows the snapshot info of the time you oped it. I would like to see the info updated real-time, so you can keep the char window up, and see the % go up for example.


Thats all I got for now.
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Old 04-08-2008, 11:32 AM   #9
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and pls fix the crashing when you close the ui window i dont know what causes it but it happens all the time
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Old 04-08-2008, 11:51 AM   #10
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yea it does get pretty annoying.... Would be pretty funny if the phylon team designed it so when you pressed quit it crashed the game =p. Lol, im just playin around btw
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Old 04-08-2008, 12:55 PM   #11
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HE SAID THE P WORD! KILL HIM ARMA!

In other news...my monitor is one of those options =) no compaints here.
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