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Planet IIA Enhancements Have an idea you'd like to share about EA? Want to see something changed in the game or website? Tell us about it here!

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Old 07-25-2008, 10:02 AM   #1
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**Official Player Feature/Change Request list**

Please post the in game features and changes you would like to see. Not talking about the big ones like housing or the TP that we are always talking about. The kind of changes that could be made by Telos and Jason within the structure of the normal updates.

-HM IC should do 170 rune damage similar to the Nerv but keep the speed of the ic (or give it a small area of effect)

-Make a single button to put on all armor
-Remove rune armor from creatures like eyezoras and eyezion (and others, Rune guns should be more effective)

-please reveal the specifications of the protection rings for each race and make them good if they are not. like ad an aditional 10 or 20 protection from each type of creature when equiped..
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Old 07-25-2008, 10:24 AM   #2
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-Full 15 armor for HM is

Normal 85
Rune 38
Death 38

That really feels a bit low.

I suggest

Normal 85 (or even 90)
Rune 50
Death 45
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Old 07-25-2008, 11:18 AM   #3
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Quote:
Originally Posted by Hellbinder View Post
-Make a single button to put on all armor
.

this is already in effect
put all armor jetpack and the weapon you want into your quickbar and return to screen then press the "`" button (next the the #1 key on your keyboard.) You can reassign this in preferances
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Old 07-25-2008, 11:24 AM   #4
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perhaps delete all other posts in this thread lock it and sticky it then make 1 running post that gets updated nightly?
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Old 07-25-2008, 11:33 AM   #5
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Quote:
Originally Posted by jay7981 View Post
this is already in effect
put all armor jetpack and the weapon you want into your quickbar and return to screen then press the "`" button (next the the #1 key on your keyboard.) You can reassign this in preferances
Isnt that an arm all quick bar items?

That isnt what i am talking about. There are other items in teh quickbar other than armor/jp/ weapons
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Old 07-25-2008, 03:51 PM   #6
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crosshairs for magic, and mebbe an unequip-weapon button.
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Old 07-25-2008, 04:29 PM   #7
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how about a pop up box showing the stats of armor/items/guns/ect when you move your mouse over them.
how about an in game map?
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Old 07-25-2008, 04:47 PM   #8
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Quote:
Originally Posted by plasticAiredale View Post
So have we abandoned using the Project Tools to report bugs?
The Project Tools page also has a Features section. It would be a lot more organized if we just put everything there instead.

An in-game map has already been suggested many times and might be implemented in the future along with a new UI. Something similar to the stat box you describe has also been mentioned.
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Old 07-25-2008, 05:21 PM   #9
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does the project page ever get updated or checked? i never even heard of it
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Old 07-25-2008, 05:35 PM   #10
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this is a sig test
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Old 07-25-2008, 05:36 PM   #11
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Yes, it does. It's been around since Alpha to report bugs and request new features, etc.
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Old 07-25-2008, 06:49 PM   #12
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How about an SS that does splash damage?
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Old 07-25-2008, 07:31 PM   #13
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Quote:
Originally Posted by Hellbinder View Post
Isnt that an arm all quick bar items?

That isnt what i am talking about. There are other items in teh quickbar other than armor/jp/ weapons
then all we need is multiple quickslots
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Old 07-25-2008, 07:58 PM   #14
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No creatures should have rune protection(except rune bosses). That request is a bit confusing, it is possible that I missed a few though, I did do them all by hand.

A 170 damage IC is way too far, it would be the best pvp gun in the game. A damage increase isn't out of the question, but not that much.

Magic is hard to make a crosshair for because it requires nothing be equipped. I could make a special "magic ring" to sell at the magic shop that simply equips a crosshair, It would however have to be separated from a weapon, and as such would not go away unless you unequipped it(even if you equip a weapon).
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Old 07-25-2008, 10:16 PM   #15
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* Farsight abilities (magic/bonoculars/sniping weapons/etc.. that let you see far in the distance)

* Every mob (except bosses of course) can drop a SS orb (How am I supposed to be like my idle, Ash Ketchum, if I can't even catch them all? Seriously though, having a collection of monsters is really cool.)

*Make orbs droppable, except for quest orbs of course (everything else in the game that isn't from a quest or TP is droppable. Why not orbs? Would add another reason to PvP).

*Have some sort of "Action Timer" (an hourglass, circle, w/e) somewhere that displays when you can pick something again, use another trade skill, and the timer is done after you've been hit so you can SS.
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Old 07-26-2008, 04:41 AM   #16
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Quote:
Originally Posted by Erlewein View Post
How about an SS that does splash damage?
Drakite does splash.
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Old 07-26-2008, 08:46 AM   #17
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if orbs where undroppable we would have lots of complaints.
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Old 07-26-2008, 09:17 AM   #18
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Yea imagine that Gris orb you just paid 500k (?) for, and then BAM you die and someone picks it up.
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Old 07-26-2008, 09:50 AM   #19
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Thank you telos.

I think you should make a magic wand. That is equiped just like a normal gun. but it allows you to use whatever scrolls you have mapped to your quickbar.

wand with its own crosshair makes good sense in the overall structure of the game.

**about the IC**

It is better than it used to be but consider this. it really should have an area of effect. it is a tiny bulet and honestly i cant aim it worth crap. being the 14 rune gun it prolly should at least have a small area of effect. like just the size of the impact wave graphic it has.

I guess the damage is good. but it goes from low 90's to i think 140. thats a huge spread. it would be better if it was more consistant like 110-130 every time. (how about 150 max damage 115-150) or something like that.

My feeling is you still cant hunt with the bigger guns and you have to work your but off to get them. maybe that is just the way it is with the game design. i mena the 14 gun does like 5 damage to eyezion. i think it did really low against hpoc's also.
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Old 07-26-2008, 09:52 AM   #20
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oh telos.. the rings dont do squat. please make the rings do more than squat. like the master rings add 10 to your armor against its mob family, and the diety rings do 20.

and how about the Amulet of Rune protection actually providing some protection. but that may not be a good idea in the big picture i dont know.
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Old 07-26-2008, 09:56 AM   #21
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** add a dual feature**

like the trade request a dual request. then players can dual anywhere. weapon damage only afffects those who are dualing and no loot.
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Old 07-26-2008, 09:58 AM   #22
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Quote:
Originally Posted by Hellbinder View Post
**about the IC**

It is better than it used to be but consider this. it really should have an area of effect. it is a tiny bulet and honestly i cant aim it worth crap. being the 14 rune gun it prolly should at least have a small area of effect. like just the size of the impact wave graphic it has.

I guess the damage is good. but it goes from low 90's to i think 140. thats a huge spread. it would be better if it was more consistant like 110-130 every time. (how about 150 max damage 115-150) or something like that.

My feeling is you still cant hunt with the bigger guns and you have to work your but off to get them. maybe that is just the way it is with the game design. i mena the 14 gun does like 5 damage to eyezion. i think it did really low against hpoc's also.
i can hunt wrights, hpoc, griss, ppl, and pvp with IC just fine, i like the dmg, and would like it to stay the same.
(NOT FLAMING, MAKING A POINT) If you feel that it isn't doin what you need it to do, perhaps practice aiming a bit so you hit more .....
your not supposed to be able to kill a wright with IC in like 5 hits -.-
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Old 07-26-2008, 11:41 AM   #23
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i can hunt wrights, hpoc, griss, ppl, and pvp with IC just fine, i like the dmg, and would like it to stay the same.
(NOT FLAMING, MAKING A POINT) If you feel that it isn't doin what you need it to do, perhaps practice aiming a bit so you hit more .....
your not supposed to be able to kill a wright with IC in like 5 hits -.-
Actually fighting wrightss is fun with the IC as long as you are in a tight space.

The 16 guns are death guns and are slow with pretty good damage. just suggesting that at least one of the higher guns should be a good hunting gun for high level areas like the nerv. the nerv does a lot of normal damage and is great for standard hunting. The higher level creatures you are fighting in coa 14 and 15 have high levels of normal protection and a lot of hit points. Nearly everyone i know uses SS or RP/DP to get what they need in game not guns at higher levels or fightng npc's. this is a very comon complaint.
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Old 07-26-2008, 02:17 PM   #24
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I'm pretty sure the rings do help you out, you just don't see it except in damage dealt to you. Or maybe they don't never really tried em out recently.
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Old 07-26-2008, 02:24 PM   #25