I've decided to release the latest version of EA MonsterBytes, if after review Jason would like me to remove anything I will do when notified, but I don't see any issues with the program that will cause him to do such a thing.
Anyway here is a link to my website for the program:
EA MonsterBytes Website
There you can find general information about the program, quick start guide, release notes, and a coming soon section.
I recommend you at least check out the Quick Start section of the website to get a good overview of the program.
Also this program requires that you have installed Microsoft .NET Framework 2.0. On the downloads page on my website there is a link to download this from Microsoft if you don't already have it installed. Note there is no installer because of this, just download the zipfile and put the EA Monster Bytes folder anywhere on your computer.
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ORGINAL POST:
So I don't want to steal MrHolland's thunder, as he has just recently discussed creating a third party program to display some game information:
MrHolland's Post, but I also have been working on something similar.
Based on the comments in his thread there may be some overlap in what his program will do, and what my program will do. I was waiting to release my program because my program has a lot of graphics and information that I have been trying to gather, but with MrHollands announcement, I felt I should mention my intentions just in case it changes the focus of what MrHolland wants to work on initially.
I am at work now so I thought I would just post some screenshots of my program. I will try and get a website up and some links to download the program in the next couple days, in case people would like to try out my program.
In a way you can think of EA Monster Bytes as a fansite in application form, as it provides walkthroughs for the beginning quests, crafting information, magic information, mob data, maps, weapon and armor data, and plenty more. It is meant to run along side your instance of Endless Ages, and to be used as a reference during your gaming adventures.
Here is a link to my photobucket of all the screenshots I took to give you a feel for the application:
EAMB Photobucket.
Here are a few select screens to give you a taste, in case you don't feel like thumbing through a photobucket:
Mob Data
Armor Stats
Crafting Info:
Item Info:
Beginning Quests Info:
User Notes:
Now I am still in the gathering stages of some of the information. But that will be an ongoing process. I also need screenshots of some of the non-AP weapons and armor. So maybe I could get some players to be models for me, to speed up the process.
Right now the programs is about 10MB, about 9.5MB of which are graphics. I plan to have to ability to update game data, and graphics separately, once I have a website setup. The program will require .NET framework 2.0, as I wrote the program in Visual Studio. It also will support displays as small as 1024X768, so 800X600 displays are out of luck unless there is a great uproar, and I may create a different mode for them.
So that's its for now, let me know what you think. I have been developing this program in my spare time over that last couple months so it is pretty stable, like I said the main hold up has been gathering all the data, so I will try to get a website up soon for those of you interested. Unlike MrHollands project, mine is pretty much set in terms of features to add at the moment. While I will always love to hear ideas for improvements, I am considering my project feature complete so that I can release it soon. Any ideas will have to wait for a new point release, but please don't hesitate to voice your opinions and ideas for the program.