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Planet IIA Enhancements Have an idea you'd like to share about EA? Want to see something changed in the game or website? Tell us about it here!

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Old 09-01-2008, 09:58 PM   #1
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Display Monster Levels - PLEASE!

I think that now four times I have attacked a monster, shot it for about five minutes, then suffered one hit and died. If you could see a monster's difficulty level above their head, that would newbs everywhere a ton of pain. Please consider adding this feature.
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Old 09-01-2008, 10:22 PM   #2
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Quote:
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I think that now four times I have attacked a monster, shot it for about five minutes, then suffered one hit and died. If you could see a monster's difficulty level above their head, that would newbs everywhere a ton of pain. Please consider adding this feature.
I "Sort of" agree... I do like the challenge and mystery... and all about learning from mistakes and the darkness that surrounds them as you really don't know what you're in for until you go for it... it's really made EA interesting that way.

But I do think EA should display monster levels for very low level monsters, so newbs know what to attack... but that's it, keep the mystery after that... only show low level monster levels.
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Old 09-02-2008, 06:01 AM   #3
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I dont think we wanna go like WoW or RS guys but we can classify mobs for your levels like what to attack and what to not.
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Old 09-02-2008, 06:32 AM   #4
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Anything that can give someone confidence that they can beat what they're about to attack is good.
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Old 09-02-2008, 08:23 AM   #5
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If you do the crest/badge/gidion quest for your race you do get a "decent" intro into it. The game is made so if you have really good dodging skills you can kill anything in the game at level one (not that it's easy or anything). On the front page there should be (if not already) a monster encyclopedia(?) put in that briefly goes over mobs and their level and what not, but putting in actual levels for the mobs starts to put EA on par with, as said before, RS and WoW, a game EA is definitely not one of.
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Old 09-02-2008, 01:50 PM   #6
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I think a system like CABAL Online has would work nice. Monsters names appear in different colors according to how much stronger they are than you or you than them. Grey - you kick their ass, Yellow - about your strength but still easy, and Red - very strong but can still be beat. Also these colors clarify how much exp u get from the monsters...but thats a whole nother discussion lol
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Old 09-02-2008, 02:00 PM   #7
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Quote:
Originally Posted by hypnopants View Post
I "Sort of" agree... I do like the challenge and mystery... and all about learning from mistakes and the darkness that surrounds them as you really don't know what you're in for until you go for it... it's really made EA interesting that way.

But I do think EA should display monster levels for very low level monsters, so newbs know what to attack... but that's it, keep the mystery after that... only show low level monster levels.
i don't mean to make you mad or anything but half baked ideas don't go very far. Either display it or don't. Also if a newb sees a DJ and doesn't know what it is then he'll most likely get ticked off if he shoots it then dies.
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Old 09-02-2008, 02:02 PM   #8
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The crest quest seems to curve too steeply. First you might be cruising through it, and maybe having some fun killing 10 malia bats. Suddenly, you have to go hunt an elder shockion on BM island.
I was thinking, maybe a sort of mob database. To keep the sense of the unknown in EA for those new players, simply don't post pictures of the mobs, except for maybe some of the lower level ones. Descriptions are good, though.
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Old 09-02-2008, 02:07 PM   #9
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Um the malias are not fun lol. and the elders arn't that hard and why not post pictures? defeats the purpose of descriptions if you dont know what it is being described.
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Old 09-02-2008, 02:36 PM   #10
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This is probebly the tenth post about this. Just play for a couple weeks and ask questions and you will have them memorized trust me :P. (Even know I am an old player its not that hard)
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Old 09-02-2008, 06:20 PM   #11
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I think a system like CABAL Online has would work nice. Monsters names appear in different colors according to how much stronger they are than you or you than them. Grey - you kick their ass, Yellow - about your strength but still easy, and Red - very strong but can still be beat. Also these colors clarify how much exp u get from the monsters...but thats a whole nother discussion lol
I don't know, usually if a monster is a high enough level you won't see its name before you're dead. Some sort of system is needed, but adding something like that needs a bit more thought.
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Old 09-02-2008, 07:52 PM   #12
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look at vals site for monsters
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Old 09-02-2008, 08:09 PM   #13
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The malias are fun for me. Pwned with a sword.
I think solo has it right. And if you can see a mob's label easily, it's that much easier to shoot at it. Think of wrights, kandras, and those shockions on AP Island that like sneaking up on noobs.
Or maybe something shooting you from behind some visual impairment, like a tree. It lessens the FPS element of EA.
Also, since all items are non-drop at least until level 10, newer players should have a little more freedom with exploring. They just need to learn more about rebirthing, and how to take advantage of it.
One last thing, I think some people are taking EA as too much of an RPG, rather than an FPS set up as an RPG. Skill is just as important as level, and dodging/aim is just as important as damage, for both pvp and pve.
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Old 09-02-2008, 10:51 PM   #14
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I guess Telos. Not really meant for EA.
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Old 09-03-2008, 02:41 PM   #15
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Yea i totally agree with Telos and Sam those types of systems arent meant for EA nor they should be but in but yes i think we should post pics and just classify on how, where, and when u can attack certain mobs...
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Old 09-03-2008, 03:37 PM   #16
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Yea i totally agree with Telos and Sam those types of systems arent meant for EA nor they should be but in but yes i think we should post pics and just classify on how, where, and when u can attack certain mobs...
agreed, EA isn't meant to be far too easy... EA is dark and complex, mysterious and rough... a savage world...

And I also agree that information on mobs and things that, if in-game, might ruin the overall experience. I've found that I really enjoy EA's dark atmosphere... same reason I enjoyed Age of Conan, even if it really wasn't "my type" during the beta, I absolutely enjoyed the dark atmosphere of it all.
I find that the best games, have the best atmosphere... it's not about how much/well you chat, or how big the community or playerbase is... it's about how the game is played, the gameplay system, the atmosphere... one thing that many players miss in good atmosphere games, like Age of Conan and EA, is the atmosphere itself! They treat it like any other MMORPG and they just want to grind, if they can't grind the way they feel is right(yes, their minds are stuck in a rut, a grinding rut) they leave... without even taking a chance to "smell the roses" so to speak...

But that's why WoW does so well, it's not about atmosphere, it's about the grind... and so many people today don't care about the important things... they'll grind and twink as fast as they can, faster and faster... skipping as much as they can to achieve their grinding goal... missing the storyline, the atmosphere, the entire game itself... to the point that when they absolutely need to group... they get ****ed off if the other group members aren't "up to their standards, or strong enough, or grind enough, etc"
Players like those just want to grind... they have no sense of gameplay, or skills, challenges, complexity, atmosphere, etc... they just want to grind until they're at the top. What a pathetic waste of a human brain :P


But yeah, the information like mob levels and such... shouldn't be in-game... and on that note, in the forums is an even better place, because then it forces newbs to interact with these incredibly important-to-EA forums I've found so many that when the servers went down... they freaked out! I found out that they never went to the forums or knew they existed... so they were unaware of "current events, so to speak"

- Alex "Hypno Pants" G.
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Old 09-03-2008, 03:43 PM   #17
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I agree with Hypno, if you want monster levels to make the game easier this game isnt for you... This game isnt about becoming the best you can in a short amount of time like WoW.This game is short already so giving you the levels whould only make it that much faster and easier.
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Old 09-03-2008, 04:29 PM   #18
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Well said hypno. This is making me envision a future improved EA. Think of a fixed AI, which aims at your body rather than your feet, and maybe has some variation to its aim. XP is boosted way up, but there's nowhere to grind anymore. The rune bosses need to be handled with teamwork, and maybe the melee mobs' xp won't be boosted as high, but offer higher melee xp instead. Just something like that to balance everything, and make sure training takes skill, and not mind numbing time.
Of course, before this 'dream', the devs will need to get everything smoothened out so we can get a larger community.
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Old 09-03-2008, 05:58 PM   #19
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Well said hypno. This is making me envision a future improved EA. Think of a fixed AI, which aims at your body rather than your feet, and maybe has some variation to its aim. XP is boosted way up, but there's nowhere to grind anymore. The rune bosses need to be handled with teamwork, and maybe the melee mobs' xp won't be boosted as high, but offer higher melee xp instead. Just something like that to balance everything, and make sure training takes skill, and not mind numbing time.
Of course, before this 'dream', the devs will need to get everything smoothened out so we can get a larger community.
I like those ideas! perhaps for fixed AI and such, or rather... to prevent them getting stuck on ledges and such.... they have a "pet path" system to help them figure out a better route... OR if they are trying to move forward for a certain period of time without gaining any ground... they will automatically teleport above any ground infront of them... so if they hit a ledge, they will teleport above the ground of the ledge, and drop down past the ledge... allowing them to avoid it... or some even simpler ways based on those ideas :P etc

or perhaps even giving mobs a "climb" sort of ability that if they move forward and don't gain any ground, like a ledge, they will then "move up slowly, along with moving forward" making it seem like they're climbing the ledge, etc.

ideas!! ^^ I like your ideas though SumDude... but honestly... first things first, fix the chat system and more importantly, private messaging in-game :P and then they need to fix the team window and team chat and such... and EA is in need of a mini-map that displays the locations of your team mates, or at least display their coordinates and area map name they're in... or how about, when you scroll over their name in the team window, it displays their coordinates and the zone they're in... that could be a good alternative to a mini-map as... honestly, I'd hate a mini-map! It'd be too easy if you can see your enemies, or your team mates, on a map that also shows the area around you... It would mess with dark mystery and cautiousness of terrain. But perhaps something could be done to that effect, I can't say I'd mind large entire area maps that you have to stop to check, and they show your location and your team mates location.. but NOT the enemy's location(s)... also another problem is, people can make third party programs that change the map in-game to display spawn points of mobs and bosses and such...
I dunno, in my opinion, I like having a map out side of the game... that doesn't show you your location or the enemies or your team mates... you have to actually look at your terrain and your surroundings, and then the map, and try to figure out where you are on the map... which also forces you to remember the paths you take so you don't get lost, etc... I really do like that, and that sort of "manual map checking" is something that suits EA quite well... afterall, EA may be an MMORPG, but it's also an intense FPS based highly on skill and quick thinking and problem solving.


I guess I'm just trying to say, don't go TOO far... I like the challenge, the complexity, the atmosphere... and the fact that everyone has to work for their goals too, rather than simply grind and grind until your brain creates a grinding rut >.< I like EA's darkness, darkness in atmosphere and how you play(like no map in-game) ... I like games that keep my brain working and challenging, EA is one of them! Please don't change EA into a game that becomes too easy, or too simple, or... well, like the standard stereotype of MMORPGs!

And of course, don't forget that when balancing... don't make it like stereotypical annoyances, like where you balance stats... or you get one class that is more powerful than the other, but people's belief in that may be based on that they aren't quite as "skilled" but needed an excuse to why they lost or "kept losing" etc...

I just feel that balance in a game like EA must be taken differently... it's not all about stats. And of course, before balancing/nerfing/etc. make sure that the reason for it isn't based on pure complaints, try to find the other side of the story from people who(lets say it was a complaint about a weapon, so other side of the story from people who were using the weapon that was complained about) because so many MMOGs have been incredibly unbalanced because the company felt pressured by the complaints of the players to balance/nerf/etc. that they did it too hastily and ended up making the game even more unbalanced! or making an already balanced game unbalanced.

((on a psychological note, I'll say that when someone starts a "complaint" about balance issues in an MMOG for PvP related things, they usually tell other people about it first... and then those people tell other people and everyone starts argueing with each other about whether or not anything really needs to be done... to the point that the one complaint, ends up influencing everyone to believe in it "known as anecdotal evidence" and it actually influences the behaviour of the players... or rather, they could normally be able to beat the person who was using "said weapon in need of balancing" but because of the complaints and arguements among the community, it causes a subconscious reaction that actually makes them feel they can't win, which unconsciously effects the performance of the player and "said skill" ... meaning, if you hear about something someone said needed to be nerfed, and you believe it, even if it's not true or really doesn't need to be nerfed, it will actually make you believe you won't win... so without even realizing it, you put less effort into a fight with "player using said weapon" which then DOES cause you to lose... which actually increases the belief that the weapon needs to be nerfed...

Hard to explain :P but it basically means that because EA is based on skill, a reason for nerfing could be completely based on every player's feelings towards the "reason for nerfing" which makes the reason seem viable... but only ends up unbalancing a "perhaps still balanced" game.))


Alright, sorry for such a long message, I'm terrible at explaining things so it tends to become quite long :P

- Alex "Hypno Pants" G.

Last edited by hypnopants; 09-04-2008 at 07:24 PM.
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Old 09-03-2008, 09:18 PM   #20
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no i agree completely..but yea you went into one of ur long ass essays again...you must have been a wis in language, and science class...i couldnt write a long paragraph about a story or formula let alone a very inciteful essay as you have written above me..but damn dude...next time dont use that baby **** green text color lol...maybe..leave it a normal color so ppl will actually read it and not complain there eyes are hurting lol
but yea man i totally agree
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Old 09-03-2008, 09:29 PM   #21
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no i agree completely..but yea you went into one of ur long ass essays again...you must have been a wis in language, and science class...i couldnt write a long paragraph about a story or formula let alone a very inciteful essay as you have written above me..but damn dude...next time dont use that baby **** green text color lol...maybe..leave it a normal color so ppl will actually read it and not complain there eyes are hurting lol
but yea man i totally agree
oh? I'm attempting to use colour emotion theory, the blueish-green is supposed to be a calming peaceful colourful, in the case of this "essay/rant" I used the coiour to hopefully calm down any one who may feel strongly about the issue, or rather... to keep them from ranting back out of pure impulse :P I don't mind when they rant back, but I want them to rant without so much negative emotion, so they can better convey themselves... that is what the coloured text is meant to do.

And yeah, I'm a psychologist... my days are filled with constant writing, it sucks! lol. I might even consider just doing more therapy as the whole research thing doesn't suit me... too much searching, too much writing... but yeah, I'm used to writing a lot of information... and of course, writing research papers involves explaining every detail you can so that the person reading it understands you as much as possible.

I'm still experimenting with colour emotion, perhaps I need to make it more blue and less green... but green is a very peaceful colour, and I used it to show "peace" and "good faith" to the reader, so they didn't feel threatened by the rant.
((yes... I think too much, I'm a critical thinker... it involves an "always active" thinking process that allows you to deal with, organize, analyze, varify, etc. all information, to make better decisions and to make sure that information is correct... one of the major problems of North America is the abundance of anecdotal evidence, and how easily the majority believes anecdotal evidence))

and oddly enough... green is a colour that's easy on the eyes :P

Edit: alright I made the colour more blue and less green... how's that?

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Old 09-04-2008, 06:01 PM   #22
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Well I skimmed through your essay, kinda, I'll read it more in depth when I have the time, but the blue i