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Old 06-19-2008, 08:45 AM   #1
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Classes

Ok yeah EA has no classes its flexible because you can be what ever, but maybe thats a bad thing I say you have items to create you class...

Example,
lets say you a blob: You got to a place talk to a guy you quest for armor but get this you get armor that has 90res but slows your movement, the more you get in the quest he gives you a splash gun with a big splash radius.

(tanking)

Then on a different place there the Medical (healer) its another NPC that has a quest chain that gives you healing weapons/ spells,

Dual healgun,
Splash heal gun. idk be creative.
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Old 06-19-2008, 08:48 AM   #2
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Doesnt really fit game IMO.
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Old 06-19-2008, 09:43 AM   #3
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Maybe an autolabler depending on what your skill lvls are, like example

I have a HM with:
lvl18 reveal, hide and lvl16 WT, could be considered a bounty hunter

Or lets say a blob with

18 melee and 18 WT, Weapon Master

or a slave character with:

18 eng/alch Master merchant
or 18 eng/alch/smith GrandMaster Merchant


Just a few quick examples
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Old 06-19-2008, 09:49 AM   #4
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Still doesnt fit IMO + it would take a while to add that it...
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Old 06-19-2008, 11:16 AM   #5
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you can do this already, its just HOW you play the game
eg: pkers, trade-skill ppl, ppl that defend and help the less fortunate
see its one of the many joys of EA, you can do what you want, the way you want to!!!
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Old 06-19-2008, 12:58 PM   #6
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i like the idea of having distinct classes. especially with the dungeons that Armageddon is working on the team aspect could use a set character class. it'll add a little more depth to the game.
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Old 06-19-2008, 02:43 PM   #7
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Roles are already there. Blobs bring the damage, frogs bring the speed, humans fill the gaps.
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Old 06-19-2008, 02:50 PM   #8
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We dont need a displayed class to know what we do... It really DOES NOT FIT. The game is fine how it is plus the team has a bunch of stuff that they need to work on before they can mess with a silly idea like this. Ideas are welcome but if you have played before in gold and beta IMO must people that have played then do not want this. This game has a special quality and we dont want to mimic other games such as WoW.
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Old 06-20-2008, 07:25 AM   #9
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Yea, totally set character classes don't really fit into the feel of EA. EA is totally open you can do whatever you want. As proof RPGs don't need concrete character classes, just look at EVE. You know how certain people play based on what they do and their skills, same deal for EA.
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Old 06-20-2008, 07:50 PM   #10
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i played gold and mmolands version and one of the things i loves about this game is it had an easy feel to it, you dont have to spec your stats a certain way to fit your class some people like their stuff leveledout to jump into anything they need to or some people like to all out on certain things to get the beatdown ,,,, on certain things and in these ways this game is unique, anyone that plays wow , you know you gotta stack stam and agi to be a good rogue which is boring and time/money consuming thats what makes this game,in my opinion that much greater than wow
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