I was thinking about top rated game and what makes them so great. Somewhere along the line i got a new idea. What if at the beginning of the game you could choose a class that define who you'd kill what weapons you can use and what armor you can use. Also these classes would be seperated by channel of damage - fire water air earth then at a certain lvl you could go up to either rune death or relic (relic would have to be increased in certain ways). So the game could be restructured to have different places for each class and you could go from just BL or AP or HM/HF to having a lot of custimization and more to do in general. Maybe this could be an expansion or maybe this idea will be rejected and ill just use it in my game if my luck ever changes for the better.
One of the nice things about EA is that there's no limit to what you can be, you can play however you want without having to change yourself. Adding in specific classes kinda takes away from this. As it is the race you choose specifies a class partially, because a BL can't really be sneaky and an AP can't really be a tank.
Cool orbs would be Datro, HPOC, Wright, Eyezion. They'd sell good on TP for $50 - $100. I know I'd pay $100 for a Datro orb. But I'd like to see a ss quest to advance beyond level 18.100 instead of leveling. Then make these top orbs need the higher level to use.
Sorry to highjack the thread but I was excited to see Jason say there'd be new ss orbs.
Datro's the hardest mob ingame, so if it was gonna be put in place it'd have to be expensive, and it'd have to be next to useless to not break the game.