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Old 07-22-2008, 07:47 AM   #1
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Weekly events

I should have posted this yesterday but I was a little caught up with things.

I would like to start having events every week. This is where I want the players imput. PM me any ideas and give me time to digest it and run it pass the right people- it may come to pass.

I need a good time, day of the week and types of events to have. I was thinking maybe a spawn event once a month, pvp tourney and scavenger hunt as well. Along with a few other ideas that have been rolling around/ pitched at me.

These things are community based so why not ask the community?

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Old 07-22-2008, 11:46 AM   #2
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Maybe Pvp Every other week....
Scavenger hunt every Week.

and switch maybe.
PVP at 3PM PST and Saturday
Scavenger at like 5 or 6 PVP PST. or maybe like 11AM PST and Friday or saturday.

Just my ideas...
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Old 07-22-2008, 12:20 PM   #3
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If this is for the community, I think ideas and suggestions should be done by replying to this post, not by PM's TBH. That way everyone can discuss the best way to run it.

Once a month PvP tournaments sound about right, just like what we had not too long ago. I won't get into that as it's been heavily discussed already and doesn't need any more to it.

Personally, I think scavenger hunts should be a once-a-year Easter event, where you scatter eggs all around and they have items in them. Not a once a month event.

Kill the GM- There is/are a GM(s) around (you could say where he/she is or have it in a specific area like Ash Caves) that is/are carrying a very pricey droppable loot. Not only do you have to kill the GM(s), but must also loot said GM(s). The tricky thing is, it's droppable loot to you to so other players can kill you and get the loot. First one in a Safe Zone with the loot wins.

Hard spawns- Special mobs appear all throughout the land. You can tell what they are just by looking at them (such as a specific glow or new monster look or maybe every mob can drop something). They drop lots of money, special items, etc... when you kill them.

Capture the Flag - Split everyone up into two teams, if there is a lot of participation make multiple teams. There is one player of the team that is given a special item. When killed, the player drops said special item and an enemy must take this item, bring it to their side, and present it to a GM to score a point. There is a safe zone around the GM. Anyone can take the item, including teammates. It is also tradeable. First one to score so many points wins.

Assassination- Two teams (or multiple teams with two going at it at a time), there is one specified player that must be killed to score a point. Team members must use any means to keep in alive (heal gun, w/e) and the enemy must kill him. First team to score so many points wins.

Race- There is a "track" created by eggs (spawned specifically for the event) as check points. You can use anything (don't know the pace difference between Ean and razor orb), but if your missing even one egg your disqualified or have to go back. One GM checks for the eggs (by trading them) and another sees the oder of the finishers (You can also kill opponents, though it would be hard as everyone is going so fast. Some checkpoint eggs are in safe zones so if you do get killed, it isn't like your last automatically)

Riddle-GM's say riddle's one must figure out. They could be related to EA like the Jester's jokes are in HC (Like, what's small, blue, round, and child of a greater being. A Flob would be the answer and a greater being would be the Vigons).

Stuck in the Mud tag- there are teams to this one like Assassination. Everyone gets a gun that has the ability to freeze an opponent...but they also get a melee weapon that unfreezes teammates that are frozen. You cannot shoot while frozen. The goal is to freeze all of your opponents team. Teams that are all frozen lose and melee weapon/ranged weapon confiscated.


Hopefully, one day, GM's will be able to decide who carries what and prevent people from picking up/trading items during an event without killing them. Also, if we use timed items, provide timed GM event armor/weapons so that everything is skill based and no one has to worry about differences in gear.

What is everyone's take on my ideas?
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Old 07-22-2008, 02:22 PM   #4
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I got no more. you took all of mine. but I like those peter....... gratz.
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Old 07-22-2008, 08:16 PM   #5
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Territory thread by Peter seems like a good event :P
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Old 07-22-2008, 09:16 PM   #6
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I can edit it for an event. I thought it was a bad idea anyway for something permanent-I always like the idea of territory wars, but there is that stupid problem where you have to be on 24/7 and have a large amount of a player base to constantly keep watch to make any use of it.
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Old 07-22-2008, 09:52 PM   #7
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i like alot of peters ideas, but at LEAST one event should be held on fridays. like friday afternoon or night. not everyone including me can make the saturday events. due to my college schedule im only able to work weekends >_<
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Old 07-22-2008, 10:37 PM   #8
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Alright, here's my go at a territory event. Sizes of teams could range from 5-10 players (maybe set limit at 5 for now). One team leader is elected.

Every player starts out with a main "base". There are resources around the area that you can collect and bring into your base. Once a certain amount of resources are collected, the leader can choose purchase an upgrade and upgrade the base (much in the way you upgrade houses) and other territories.

In order to claim new territory, it is a King of the Hill event. First one to go to a territory and plant a flag claims the territory as their own. They must then defend said territory for 5 min. and then upgrades into a bunker automatically.

There are 5 levels of buildings:
1. Flag- Simple structure used to represent a team presence for the territory. If destroyed, another must be put in it's place and start all over again, which time an opposing team may plant their own flag.
2. Bunker- Bunker just like all the other bunkers you see in the game. Small defense, but stronger than a flag. Bunker must be destroyed in order to plant an opposing flag.
3. Encampment- Requires 2 adjacent territory and Bunker to remain (may be replaced with resources). 4 Bunkers are scattered over the territory (Leader may decide where to build bunkers). A teleporter traveler is spawned, allowing travel to other Level 3 buildings or higher. Bunkers must all be destroyed to claim any of the three territories.
4. Outpost- Requires 5 adjacent territories and 5 bunkers to remain (bunkers may be replaced with resources). Another base is in the middle of the encampment, which allows another place to place resources. 2 more bunkers are placed on the territories. The base must be destroyed with a bomb. There is a teleporter traveler in the Outpost. Bombs detonate in 5 min. and must be defused to prevent explosion.


(To be added later, since it would require 10-15 players to take down. This is something for an event if the game picks up and EA has lots of players for this event)
5. Fort- Requires 10 adjacent territories and Outpost buildings remaining (Outpost buildings may be replaced with resources). A fence surrounds the territories lined with large structures that look like sniping spots. This is really hard to take down and requires a bomb to be planted in the structures around the fence. Bombs detonate in 5 min. and must be defused to prevent explosion.


Rules:
1. The main base cannot be destroyed.
2. The event lasts for 3 hours
3. There are 25 territories (add more later possibly)
4. Anything is allowed. Any gear, SS, magic, w/e.
5. Only the leader may upgrade buildings.
6. Leader may replace lost buildings for resources.
7. Bunkers are destroyed with guns and other normal means.
8. Extra bases are destroyed with a bomb object.
9. Everyone starts with a stackable item of 1000 flags (or may have the ability to get more).
10. Everyone has an extractor to allow extraction of special minerals for base upgrades.
11. Whoever has the most points at the end is the winner.

Ways to gain points:
You gain points in real time, based off territories and structure upgrades.
Killing enemies.
Destroying buildings.

I haven't gone into detail as to point specification, resources required to upgrade buildings, etc... This is a just a generalization (Heck, I originally had a lot more and went crazy with it, but I was 1/4 done and knew it would never happen ).
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Old 07-23-2008, 09:20 PM   #9
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Stuck in the mud sounds like the most original event i have ever heard, and from my background in programming (Which is none!) it doesn't seem that hard to implement
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Old 07-23-2008, 11:08 PM   #10
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I think it's harder than you think. There's nothing in the game that slows you down so good luck.
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Old 07-23-2008, 11:39 PM   #11
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Well, speed differentiation IS in the game (you go faster as an ean, razor orb, etc...) so I can't imagine it being hard to set speed to 0. As for not doing damage to other players, not so sure how to do that. Perhaps if hit, ammo is drained to 0 and your frozen. Once melee'd your ammo is set back to full. Ammo is ridiculously high, like 1000 bullets.

As for applicability, it all depends on how the devs coded the game. If they opted for gun doing different things (slowing down, poison effects, etc...) then it should be easy. Here's a Pseudo code example:

If player A is hit with GunParalyze.
Player A speed=0;
Player A GunParalyze Ammo=0;

If player A is hit with SwordFreedom
Player A speed=NormalSpeed[Insert race here]; //can't imagine the dev's not having a global variable for normal speed.
Player A GunParalyze Ammo = 10000;

Something of that nature.
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Old 07-23-2008, 11:54 PM   #12
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I know it sounds easy in concept but I'm pretty sure that they don't actually mess with the base code and this would create some really annoying glitches. Great Idea though
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