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Old 05-24-2008, 05:13 AM   #1
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Rebirthing

Why is it set rebirthing to safe zones only now. I find this highly stupid. Imo, if its only in safe zones theres to point to even using it. We want to be able to rebirth deep inside solothic caves after every check point reached. We want to be able to rebirth on BM on the tower. You removed far trading and now this? doesn't make sence imo.
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Old 05-24-2008, 06:14 AM   #2
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Far trading leads to lots of exploits like staying deep inside coa and getting a friend to trade you ammo and heals. If you can't supply yourself for as long as you want you gotta leave.

And think about when you're fighting a boss. A boss is supposed to be ridiculously hard to fight, how hard is it when you rebirth next to it over and over again? The point of the game isn't to die, not make dying a minor inconvenience but something you want to avoid like the plague.global rebirth makes it something you can avoid like the plague, but it really doesn't make a difference.
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Old 05-24-2008, 06:19 AM   #3
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Well, BC is bugged and everywhere but areas like rune bosses and Catas + Coa should be able to have rebirthing cause when I unform and have no armor on and like 25% health (Which should be fixed) I get killed by a mob that wasnt there 5 seconds ago. And the agro rate makes it super hard without everywhere rebirth so theres my point.
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Old 05-24-2008, 07:41 AM   #4
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While we're at it, why not remove death from the game as well?

I mean, it's pretty stupid really, there's no point in dying.

Quote:
We want to be able to rebirth deep inside solothic caves after every check point reached.
Wanting something doesn't make it a good idea.

Quote:
We want to be able to rebirth on BM on the tower.
You can.

Also, I wouldn't say that death is something that should be avoided like the plague, it should be something that requires you to think ahead, will you need those extra 50 heals? Can you afford to lose that jetpack, or should you use the lower one? etc.

Both far trading and global rebirth are things that make that planning unneccecairy. Far trading by making it possible for someone to restock your supplies from far away, and global rebirth transforming death from something that can be a challenge, to a 5-second break in fighting.
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Old 05-24-2008, 08:48 AM   #5
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You cant rebirth on the base of Black Market tower..not as of today anyway..
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Old 05-24-2008, 08:50 AM   #6
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Try rebirthing on the platform at the top of the tower, right in between the three towers.
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Old 05-24-2008, 08:51 AM   #7
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Quote:
Originally Posted by Rulzern View Post
Also, I wouldn't say that death is something that should be avoided like the plague, it should be something that requires you to think ahead, will you need those extra 50 heals? Can you afford to lose that jetpack, or should you use the lower one? etc.
I had a bad choice in wording. That's what i meant, you try to avoid dying and plan ahead.
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Old 05-24-2008, 10:11 AM   #8
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Its not that I lose stuff but spawning 100 miles away from where you died doesnt make sence imo.
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Old 05-24-2008, 10:25 AM   #9
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This is the way the game was originally and the way it's meant to be played. This game has a very small death penalty and I find this whole post ridicules. The game is already way to easy compared to the way it used to be.

Havening a game that is easy is only fun for a short time then it gets very boring.
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Old 05-24-2008, 01:37 PM   #10
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Incase you did'nt know solodynasty there's other rebirth places SZ (safe zones) in the game besides in the towns. If you explore a little bit on the islands and watch your chat box you'll find em, which are not 100 miles away.
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Old 05-24-2008, 05:59 PM   #11
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Being able to rebirth everywhere like before is rediculous.
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Old 05-24-2008, 07:01 PM   #12
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It was useful, but yeah, theres no point in dying if you just rebirth and are the same as when you entered. It just gets annoying if you die and have to travel teh distance there, guess get Ean =D.
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Old 05-25-2008, 06:17 AM   #13
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yeah it takes away the challenge... and also new person or newer person who agrees with you solody its because they never played the game in gold... or even booster where it was actually kind of challenging and they have got used to being pampered by the easiness in live and alpha and such
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Old 05-25-2008, 07:55 AM   #14
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I played in gold/booster but as of now things like shockions and stuff can hit 100-200 on you and you die in like one hit. That wasnt how it was in gold/booster and not being able to rebirth everywhere wasnt my point. There should be safezones where things are....well, safe. Like BC which is glitch atm but you cant respawn there..Cant respawn inside BM where the shops and stuff are. The main reason I don't like it is the rediculous damage of some mobs. Like ranged guys have extremly accurate range and do more than some peoples max health. Like running through a forest with an ean. Guys can hit you from like 30yards away when they arent even looking at you. But everywhere was rediculous yes, but with that you didnt have to constantly zone outside bm and come back in a second later. (That just wastes time and I see no point in not having sz inside bm store areas)
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Old 05-25-2008, 08:47 AM   #15
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While the whole post seems stupid, I agree (slightly) with one aspect of it. The warp chamber inside of Black Market should be a safe zone. Why? First, you can rebirth on top of it, so it's not like it's game breaking to respawn inside, like if you were able to rebirth in a Rune Boss chamber, or even just by Ashadra. Second, it's annoying as hell to have to zone twice because a Dark Jouster gets a lucky shot while I'm trying to kill Brisk.
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Old 05-25-2008, 08:48 AM   #16
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BM is supposed to be dangerous, hence the name Black Market. When you go there you should be risking getting pked and dying. Maybe a safezone near the zone out portal in that room. I have to agree going back outside of BM when I respawn is a pain in the rear.
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Old 05-25-2008, 09:20 AM   #17
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Quote:
I played in gold/booster but as of now things like shockions and stuff can hit 100-200 on you and you die in like one hit. That wasnt how it was in gold/booster
Yes, it was. Mobs were wussified at the time channels came in (a while after booster). Get some armor.

I agree that some mobs are bugged in that they shoot way too fast, but global rebirth wouldn't fix that, fixing the mobs would fix that.

I do not, however, agree with putting a SZ inside BM, atleast not a big one that is easily accessible or anywhere near a bank, store, or portal. BM is the one city where you can't SZ-snipe reds (when red-tags gets put back into the game), and is one of the reasonably good hunting grounds for PKers.
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Old 05-25-2008, 02:14 PM   #18
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The logic behind the SZ in BM is that there's one so close by anyway, there should just be one inside as well, or instead. It's pointless to zone, move twenty feet, then zone again when you could just respawn inside.
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Old 05-25-2008, 07:37 PM   #19
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i dont get the people saying this like "its supposed to be hard" and what not, games are supposed to be fun and play not hard work, that is what jobs are for games are supposed to be a pastime fun activity not a stressful headache causing addicting annoyance it sounds crazy but some people get addicted to a game because the majority of it is awesome but then something annoying in the game causes them to stress and feel like they are working so hard for nothign
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Old 05-25-2008, 07:52 PM   #20
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Well, to play devil's advocate to your point, mandrake, what would a person do with a game that posed no challenge? They would beat it, acquire everything they can, then quit. End of story.

However, you do bring up a valid argument. Perhaps some kind of balance might be achieved. And maybe, just maybe, that balance is where we're at right now. =p
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Old 05-25-2008, 08:08 PM   #21
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some games cannot be beat they are open ended and have no actual end this is easier acomplished with frequent updates for mmorpg and with more unique content instead of like one type of weapon have a random generation algorithm that widens the uniqueness of teh game then also allow custom modification by a modify skill like engineering so everyone can have unique weapons and armor. a game does not need much of a challenge to be fun, just tasks to keep them happy and busy like making modified armor and weapons to be unique because when it is too hard it makes the player quit sooner than a player who would beat the game and quit.
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Old 05-25-2008, 10:27 PM   #22
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Well this isn't just pure RPG either, it has a large FPS PVP action in it. In most RPGs the PVP is more or less limited to whoever has the best armor/weapons/skills (not fighting skills, like, fire blast or something like that). With the FPS aspect, if someone has the best stuff, they actually can have their asses handed to them by someone with better fighting skills and aim and what not. It's gotta be balanced and all that. Not to mention, this is a pretty old game, and if there's too much that's unique it would take apart the point of the engine being great for lower end PCs.

Not to mention, mindless tasks like those commonly found in WoW and a bunch of other RPGs get old really fast. Granted dying 100x trying to do one thing is frustrating as hell, making things easy would take apart the FPS aspect and we end up with a bunch of arrogant 12 year olds that think they're all that because they got their lvl 16 death guns and when they get shot down START TALKING LIKE THIS except with some swear word inbetween all of the words in caps.
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Old 05-25-2008, 11:38 PM   #23
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Quote:
Originally Posted by solodynasty View Post
Like running through a forest with an ean. Guys can hit you from like 30yards away when they arent even looking at you.
well thats just exaggerating the distance its more liek 5-10yards
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