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Old 05-15-2008, 08:13 PM   #1
Flob
 
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Possible bug with Shipron

Alright, well I was headed to Shipron to so that I could get a start on my runebow and as I was zoning in I was confronted with a "
Code:
Load Scene failed:SHIPRON_RUNEZONE.EXG
"

My first reaction was to try and log back in but the error persists. So I actually checked to see if the file in question actually existed in which case it didn't. There was actually something kind of funny that I noticed about the client I was using. It had a different load screen from my laptop. The load bar was in the center of the screen instead of the bottom right.

So far, I have tried reinstalling and patching with the built in patcher (With no luck) and the manual patches (also without any luck) [Neither of them changed the load screen either.]

So I tried zoning in with my laptop that had the alternate load screen and it still granted the same error. I tried copying the full game folder over to the desktop as well, while the load screen changed the error message stays the same.

What was stranger is the fact that I used the same installer to install on both computers, so it leads me to believe that it was a change during updates. I checked my ports both on firewall and router.. and without firewall. If the shipron error is a error on my part then I apologize but I think it may be good to bring up that it may be possible to have two different clients.

Additionally, I noticed that the laptop had other things that my original file didn't have.. those being mainly the AXengineApp with defaults on description and company when it was compiled.

Now for the logs..

Code:
 CgameApp.txt

Starting Up
Getting content Path
Set Cache dir:C:\EndlessAgesR\CACHE\
Init Client Object
Init Client Complete
Init Client Exit
Check VS
SET AUTH
Set download url:http://67.228.19.248
Set Game Name Ref:ENDLESS
C:\EndlessAgesR\
http://67.228.19.248/contentmanager.aspx?tcpserver=1 tcpIPUrl patcher:74.86.229.250

tcpPortUrl patcher port:80

GetUrlData() Success
Pre Run Script()
C:\EndlessAgesR
Trying to connect....

Code:
GeneralClientLog.txt
Init
RunScript():
autoexec.aut
RunScript() can not find script file!!:autoexec.aut
RunScript():
C:\EndlessAgesR\GameFiles\ENDLESS.aut
ExecAllAttributes()
Process Script Object:KeyConfig.CNT
Process Script Object:EARevolution.EDB
Process Script Object:EARevolution.MIS
Process Script Object:EARevolution.EXP
Process Script Object:EARevolution.STK
Process Script Object:EARevolution.ELD
Process Script Object:EARevolution.SKL
Process Script Object:EARevolution.STA
Process Script Object:EARevolution.AII
Process Script Object:EARevolution.IDB
Process Script Object:EARevolution.MSL
Process Script Object:EARevolution.APX
Process Script Object:EARevolution.SBK
Process Script Object:EARevolution.MOD
MENU_SCRIPTFUNC_REMOVEFROMQUICKBAR Parameter Mismatch
MENU_SCRIPTFUNC_REQUESTARENAINFO Parameter Mismatch
MENU_SCRIPTFUNC_SHOWARENATYPESBYMODE Parameter Mismatch
MENU_SCRIPTFUNC_SHOWARENATYPESBYMODE Parameter Mismatch
MENU_SCRIPTFUNC_REQUESTARENAINFO Parameter Mismatch
Process Script Object:EARevolution.PSL
Process Script Object:EARevolution.SLB
Process Script Object:Static.TXB
Process Script Object:Endless_CharSel.EXG
Load Scene:Endless_CharSel.EXG
Process Script Object:Endless_CharSel.TXB
Process Script Object:EARevolution.MOD
MENU_SCRIPTFUNC_REMOVEFROMQUICKBAR Parameter Mismatch
MENU_SCRIPTFUNC_REQUESTARENAINFO Parameter Mismatch
MENU_SCRIPTFUNC_SHOWARENATYPESBYMODE Parameter Mismatch
MENU_SCRIPTFUNC_SHOWARENATYPESBYMODE Parameter Mismatch
MENU_SCRIPTFUNC_REQUESTARENAINFO Parameter Mismatch
Process Script Object:
Load Scene Sucecss:Endless_CharSel.EXG
Process Script Object:EA_Revolution.PRT
Load Scene:SHIPRON_RUNEZONE.EXG
Load Scene failed:SHIPRON_RUNEZONE.EXG
Code:
 DeviceLog.txt
Open Device 
 CreateRenderingDevices() 
 D3D Create() 
 Aquired depth buffer 
 D3DFMT_D24X8 
 BackBufferformat: 
 D3DFMT_X8R8G8B8 
 AutoDepthStencilFormat: 
 D3DFMT_D24X8 

 ::Current Device Resolution:: 
 1600
 1200
 32 
 InitCapabilities() 
 CreateRenderTargets() 
 GenerateStencilAndRenderTargetPlanes() 
 GetRenderRect()
Code:
Initialized Contructor
BEGIN patcher connection attempt...

CREATE socket(AF_INET,SOCK_STREAM,IPPROTO_TCP)...

ATTEMPT to connect to server...
SUCCESSFULLY connected to server @ IP: 74.86.229.250


SET socket timeout: 10000 ms

SENT authentication...
	Username: [Removed by me]
	Password: [protected]

Received response...2048

Set Block Size: 2048
Looks good!
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Old 05-15-2008, 08:17 PM   #2
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Is your SHIPRON_RUNEZONE perhaps named SHIPRION_RUNEZONE?
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Old 05-15-2008, 08:25 PM   #3
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Wow, yes. The renaming fixed it but it made my textures three shades of awesome.

Metal Skull Mask anyone?

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Old 05-15-2008, 09:25 PM   #4
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Is your SHIPRION.TXB perhaps named SHIPRON.TXB?
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Old 05-15-2008, 09:38 PM   #5
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I did manage to fix it BUT it has to be
SHIPRION.TXB
with the
SHIPRON_RUNEZONE.EXG

Kind of weird.. but that is the fix for future posts. Thanks for your help!
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Old 05-15-2008, 09:53 PM   #6
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Fixed on the patcher.
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Old 05-15-2008, 09:56 PM   #7
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Thats what I was saying..
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Old 05-15-2008, 10:13 PM   #8
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Ah, yes you did. I apologize. I should've refreshed
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