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Planet IIA Discussions Discuss anything and everything related to Endless Ages and the Endless Ages world. Spam and personal flaming is NOT allowed. |
06-21-2008, 12:40 PM
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#1
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Please add gold to teh trading post tohis week.
i really want to send you guys money.. and i really want some gold to buy stuff at auction. Specifically orbs...
So please add gold to the trading post this wednesday.
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06-21-2008, 02:06 PM
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#2
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If you think about it, if you were able to buy gold, or credits, rather, from the trading post, the value of credits would start dropping. Instead of making money in the game for potions, ammo, and expensive stuff, people would buy credits at first. Then no one would really want credits once it floods the market, and no one would really want to sell stuff in the auction. And that means less orbs and stuff for everyone. It's a F2P game. It can't be based on real money.
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06-21-2008, 02:56 PM
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#3
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credits are easy to come by. Real easy to come by. Start macroing alchemy or hunt rare drops for auction.
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06-21-2008, 03:19 PM
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#4
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§ölôÐÿñås???ý
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Yeah..Umm....not going to happen. If you accually need to buy stuff gold then I think your a nub. If you get a pid orb you can make like 100k in an hour or less. This is a silly idea and I would have thought no one would even suggest this. We don't want this game to be rich in RL = best and average person to poor = the big nubs.
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06-21-2008, 04:36 PM
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#5
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I dont see any problem with selling Gold on the Trading Post, but we need to agree on a decent price of tokens -> credits.
Like 10,000 Credits = 10 Tokens = 1 Dollar
What kind of ratio do you guys think would be good?
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06-21-2008, 04:47 PM
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#6
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You can just buy stuff from the trading post and sell it in-game.
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06-21-2008, 05:58 PM
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#7
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{-Shadow-}
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well, 10k is pretty easy to come by. You can get 10k in the game in less than five minutes if you know where to go.
Maybe 100k=10t=1$
or somewhere close to there.
People get 1mil easily, so 10$ for 1mil sounds good. And guys, the value of credits have gone up drasticlly... Things that were 4mil before are only 100k now due 2 the trading post. Thats why i put up my argument about keeping prices the same no matter what.
So, i say 100k for 1$ =).
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Meh not a n00b, just inexperienced =D - in gold that is ^_^ -
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06-21-2008, 07:22 PM
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#8
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I guess that's good Jason.
That way ea can make cash.
But don't at pots to trading post.
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06-21-2008, 07:58 PM
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#9
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§ölôÐÿñås???ý
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I dunno... I really dont like the idea... Besides, wasnt the tading post origanly sapose to be for items that didnt give an advantage? W/e floats your boat I guess. It's easy enough to get money in game so I say just leave it that way. No point in adding money to the trading post just because noobs cant make enough or people are too lazy. its a bad excuse.
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06-21-2008, 09:18 PM
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#10
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Quote:
Originally Posted by spiritwind
well, 10k is pretty easy to come by. You can get 10k in the game in less than five minutes if you know where to go.
Maybe 100k=10t=1$
or somewhere close to there.
People get 1mil easily, so 10$ for 1mil sounds good. And guys, the value of credits have gone up drasticlly... Things that were 4mil before are only 100k now due 2 the trading post. Thats why i put up my argument about keeping prices the same no matter what.
So, i say 100k for 1$ =).
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what he said..
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06-21-2008, 09:40 PM
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#11
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Selling gold on the Trading Post would ruin what semblence of an economy has been established so far.
I'm not in favor of it.
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06-21-2008, 11:32 PM
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#12
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§ölôÐÿñås???ý
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I agree with pain.
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06-21-2008, 11:39 PM
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#13
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teh AP
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i agree with the 100k credits for 10 tokens
EDIT!!!!!!!!!!!!!!  k ok now that i thinks of its i think that credits for tokens is the worst idea
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Last edited by Frogger; 06-22-2008 at 02:09 PM.
Reason: i was thinkin
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06-21-2008, 11:53 PM
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#14
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Ghey Wad
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I dunno, it seems like an economy breaker. Most asian countries made more of their money available and it made their currencies next to worthless (though not as bad as the Deutschmark). It could easily make something worth 70k ingame go up to maybe 700k putting people who can't/don't buy creds in the trading post at a disadvantage.
BTW when is the whole gold/silver/bronze thing gonna go away? It's a total pain in the kiester. If anything it should encompass only one slot with the name "Credits".
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06-22-2008, 01:30 AM
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#15
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Hello, im Johnny Cash
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10 tokens for 1 mil credits seem purdy cheap. and i buy 5 mil creds and get 30k gold which equals 30 million!!!! math error? please fix before economy implodes
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06-22-2008, 04:52 AM
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#16
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i say keep credits outa the trading post.
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06-22-2008, 05:09 AM
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#17
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Well if everything is for sale how about I send Jason a check for say...$500 and he can pimp me out a char with all max skills, all the non drop armor and quest guns, razor orb, unlimited ammo, invulnerability scroll...did I miss anything?
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06-22-2008, 05:37 AM
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#18
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Quote:
Originally Posted by Pain
did I miss anything?
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Yes, you forgot the level 17 guns, and maybe throw in a crid orb with it. And maybe a load of credits to manipulate the Auction.
That's sort of the point I wanted to make. As I see it, the value of credits hasn't gone up at all. It's the value of trading post items which has come down. With the auction, it's very easy to sell stuff as opposed to trading in person, and anyone can access it at whatever time. Since more items sell, the prices go down. The problem with putting gold into the trading post is dependency on it. If people can simply buy credits, the credits' value will drop, as I said earlier, because there will be sharp increase in the amount of credits circulating. Credits seriously aren't too hard to get. Get a pidion or grision orb, throw yourself into BM with some pots for those dark jousters, start killing and get yourself some credits. And if you really want to get credits from the trading post, buy a few good items from it and sell them in the auction.
Ooh... just saw it's already in trading post. But it's too cheap! I thought most of us were asking for the 10 tokens : 100k ratio... Also, couldn't it sell as smaller quantities, 1 token each...
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06-22-2008, 06:15 AM
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#19
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If there is going to be an influx of credits into the economy, which will happen when credits are offered at the Trading Post, I think we need to add some money-sinks into the game to keep the inflation down.
If the credits get passed from player to player through the auction and trade, instead of being used to buy things from NPCs, inflation and the economy might get out of hand, and we may quickly regret the decision.
I suggest that some high priced NPCs are put in place to absorb and remove some of this influx of money. Such things mentioned in other threads like super expense traveler tickets that zone you to more than just the 4 places currently, but are disposable so they go away after one use. Or start letting NPCS like the crazed smith or korbic the collector accept money, so you'd have the option to retrieve the mob parts and stuff, or just give them money. Just something so that some of the credits that are put in game faster than the current rate of mob hunting and tradeskill, are exited the economy back out through an NPC just as fast.
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06-22-2008, 06:33 AM
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#20
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Head Game Master
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my two cents.
I can make credits. Not that hard. How fast I want it is the only determining factor. Yes, of course, it would be legal.
I can't make like the clothes that were offered at one time. Being able to change the look of my character and have different things like that which can't be gotten in game, ya, I'd buy that for a dollar. Custom house and that sort of thing, worth real cash.
again, just my two cents.
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06-22-2008, 06:49 AM
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#21
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Quote:
Originally Posted by Da Vinci
i say keep credits outa the trading post.
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i agree with Da Vinci
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06-22-2008, 07:53 AM
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#22
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No question about it...an increase in monetary supply results in inflation. It's basic economics. The result will make it harder to purchase anything in-game without purchasing credits on trading post unless credit drops from mobs increase. In the end it doesn't matter. If an item costs 10 credits now and a mob drops 1 credit then you have to kill 10 mobs to buy it. If inflation causes the price to move to 100 credits you have to kill 100 mobs to buy the same item. You will purchase credits from trading post instead of hunting. If game is changed so mobs drop 10 credits that used to drop 1 credit then it will remain in balance. You'd have to kill 10 mobs to buy item. Problem is, it will be ever changing.
I personally don't like the idea of adding inflation to the economy. But I already bought some credits in case they're removed 
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06-22-2008, 08:16 AM
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#23
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n????b
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Quote:
Originally Posted by krusader
10 tokens for 1 mil credits seem purdy cheap. and i buy 5 mil creds and get 30k gold which equals 30 million!!!! math error? please fix before economy implodes
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Seems like we have a problem on our hands. And I well agree. $1 for 1 million credits is VERY cheap. TOO cheap, even. I say that credits SHOULD be kept out. However, revenue for the game is needed. Soo, I propose a limit. Maybe the most gold you can buy is 2 million credits a week? Hmph.
Also, remember the 30k item limit? The most you can have of any single item in a single vault is 30,000. Now that credits are items, in the form of Gold, Silver, and Bronze, the most you can have of it is 30,000. This will likely turn out to be a problem as well, unless it has already been fixed.
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06-22-2008, 08:47 AM
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#24
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I say Ads inside the forum or main website, such as adsence or anything would help the game get money. Since it has some decent traffic. Even if it may upset some people.
I also think that If gold is sold It should not mess to much with EAs Economy system.
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