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Old 07-16-2008, 12:18 AM   1 links from elsewhere to this Post. Click to view. #1
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optional monthly fee

I was thinking about one thing I always would like to see in free games, but never have. Optional monthly fees. Every month if you give a certain amount of money (5 or 10 dollars) you get a special items for that month. Example:

Bronze membership ($5): 50% Exp Boost to everything, Crest that adds +5 defense to everything and does not hinder EXP, adds 10% health.
Silver Membership($10): 100% Exp Boost to everything, Crest that adds +10 defense to everything and does not hinder EXP, adds 20% health, weapons attachment for 10% more damage.
Gold Membership($15): 150% Exp Boost to everything, Crest that adds +15 defense to everything and does not hinder EXP, adds 30% health, weapons attachment for 20% more damage, custom color for name and gives a player a glow.

I personally would probably spend the $5 a month. Its better than tokens since the only thing a noob like me can use are the dual acid guns. It's an incentive for not just new players, but old ones to for the crest and aesthetics. I don't think it would be all that overpowered either and the stats can change. What do you guys think?
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Old 07-16-2008, 01:18 AM   #2
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I do not like it. you would have to donate more then that. you are basiclly handing over everything to people. litteraly. this would make the game way too easy.
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Old 07-16-2008, 02:47 AM   #3
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this may work good in other games but its not for EA...like wat Eliwa said it would give to much to the player..
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Old 07-16-2008, 02:49 AM   #4
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your idea is good it would work in the TP but the % you present are way to high. As was posted above you don't want to give away everything to make it to easy. tone down the % more realistically and i will put it in my reports to higher.
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Old 07-16-2008, 03:04 AM   #5
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So 30% more hp + 20% more dmg = 50% more dangerous, and you don't think that's overpowered... lol.
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Old 07-16-2008, 08:15 AM   #6
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Dude you already do get benifits from paying....Its called trading post tokens? Sound familiar? Just buy tokens to donate and get items from TP.. And those examples dont fit EA at all and would overpower people.
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Old 07-16-2008, 12:04 PM   #7
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Bronze membership ($5): 50% Exp Boost to everything, Crest that adds +4 defense to everything and does not hinder EXP, adds 5% health.
Silver Membership($10): 100% Exp Boost to everything, Crest that adds +8 defense to everything and does not hinder EXP, adds 10% health, weapons attachment for 5% more damage.
Gold Membership($15): 150% Exp Boost to everything, Crest that adds +12 defense to everything and does not hinder EXP, adds 15% health, weapons attachment for 10% more damage, custom color for name and gives a player a glow.

I changed the % of health. crest, weapon damage, and HP gain. I want to keep the xp. gain the same because leveling is a pain and would boost it's worth.

Sure tokens are great and all, but once you have what you want there is nothing else to get :/. This would help ensure a good, paced income for the game. Also, there might be weapon attachments and exp boost posted separately in the trading post, so this could be a package deal too.
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Old 07-16-2008, 12:18 PM   #8
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no. everything is still too high. the Exp is way to high. tops I would say 15$ for a 10% boost. becaues that is just rediculus! and yes tokens is what you need. you do not neet this at all.

Jason was saying you would not get anything that would give you a advantage if you bought stuff. this would give people a REDICULUS advantage. I still vote no!
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Old 07-16-2008, 12:19 PM   #9
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paced income? I think not. people would run through the game with exp boosts like that. running through it would mean getting bored faster which means they're going to leave(usually)
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Old 07-16-2008, 12:24 PM   #10
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People have to leave a macro on all night just to level a small amount I hear, I know it might seem a breeze the first couple levels, but what about level 13 or 14? 10% might not seem like much to someone who leaves the comp on for 8-10 hours a night with a macro.
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Old 07-16-2008, 01:26 PM   #11
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Quote:
+12 defense to everything
Quote:
10% more damage
lol thats crazy, pvp would be so unbalanced. Paid people
would be tanking the **** outta unpaid persons.

+12 on rune, would make using a rune against one useless,
and death pretty much the same.
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Old 07-16-2008, 02:01 PM   #12
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well i dont like the idea cuz itll b like any other mmo out there. If ur broke ur screwed.
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Old 07-16-2008, 02:04 PM   #13
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how about 10$ 10% boost in the ammount a mob drops. 5% boost of speed. Access to a special store that sells Cosmetics(like say a hat or something) but you still have to buy the item with creds?
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Old 07-16-2008, 02:23 PM   #14
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i think the idea has been taken into consideration and the staff will decide wat is fair...so0o0oo0.
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Old 07-16-2008, 02:25 PM   #15
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XP boost is a bad idea. Theres what..18 levels for WT and MC? When you gain a level you are finishing 1/18 of that skill. You can get by the first 10-12 levels in less than a week if you wanted. The same with SS. Macroing helps the most in trade skills, magic, and hide/reveal. Those arent really skills that you need. Some sort of dmg bonus cause mobs are so hard would be the fairest but then again not fair because of PvP and the rich would dominate. I vote no.
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Old 07-16-2008, 04:37 PM   #16
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Quote:
Originally Posted by goldbott View Post
well i dont like the idea cuz itll b like any other mmo out there. If ur broke ur screwed.
Sort of how life works, isn't it?

If not making money is what differentiates EA from other MMOs out there, I'd have to question whether that is a good thing. I don't see why non-paying players think they're entitled to have everything a paying player gets.

I like the F2P concept to build the player base and like how people have stepped up to support the game, but the same people aren't going to keep paying $100+ a month indefinately. The TP has to offer something that will sell, causes people to buy tokens every month, is applicable to all levels, and generates the revenue to support the game. I don't know if this is the idea or not, but please get over the fact that people who can pay for things usually have more (or an advantage over) those who can't pay.

Rzr5
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Old 07-16-2008, 05:12 PM   #17
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Paying players should get access to areas that nonplaying players have no access to.

I hear talk that some of the zones are going to be brought back?

There's an idea.
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Old 07-16-2008, 06:49 PM   #18
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OR...(not to be selfish or anything)...but why dont we just go with my idea that everyone liked? (including Jason)...

check out my thread:
NEW Possible money income idea?
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Old 07-16-2008, 07:10 PM   #19
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Stat boosts=NO
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Old 07-16-2008, 07:26 PM   #20
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Quote:
Originally Posted by SPIKE View Post
OR...(not to be selfish or anything)...but why dont we just go with my idea that everyone liked? (including Jason)...

check out my thread:
NEW Possible money income idea?
Not everyone would want to risk real money in PvP tourneys, especially if they don't think they're good enough for it. It would be a bad idea for people who can't handle PvP as well as others and would shun away from it.

Also, you say exp boost are horrible? I don't see why not, considering that there are dual acid guns in the trading post and people aren't over reacting to it. Acid guns are the best leveling weapon in the game and as far as leveling is concerned 2 acid guns= 100% exp boost against ash or other "farming" mobs.

Secondly, as I have said before, yeah maybe a person committed to leveling could get weapon tech to 12 in a week. Seriously, though, you would have to sacrifice not doing any trade skill or SS it would open up other things as well and image this game making macros and mob farming illegal. How many of you guys spent the percent online doing mundane unfun things rather than leveling by quests and such? Not everyone can leave the comp on 24/7 nor would prefer to.

I don't know too much about the channels, maybe put a cap of 95% so you can't equip a bunch of specialty resist gear to be immune to everything. 10% health is very reasonable and so is 10% increased weapon damage. This is a game about skill, aiming, and using abilities when you need to, not a normal MMORPG where you just click buttons that auto-hits everything. I think you guys are over-reacting a bit and $15 a month is a LOT to ask from a third-rate online game.
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Old 07-16-2008, 09:15 PM   #21
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don't like the HP or DMG bonuses, as a PVP Game it would be kinda .... mehhhhh... i don't like it... maybe lessen it or something.

you're on to something with the EXP boosts tho.
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Old 07-16-2008, 10:33 PM   #22
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Quote:
Originally Posted by PeterTheLeader View Post
People have to leave a macro on all night just to level a small amount I hear, I know it might seem a breeze the first couple levels, but what about level 13 or 14? 10% might not seem like much to someone who leaves the comp on for 8-10 hours a night with a macro.
i spent MONTHS and MONTHS to lvl 18 my stats EVERY NIGHT.

your missing the main point, the game is not intended to lvl out in a week more less a month. what you suggest is giving the players such an advantage thet they can almost walk throughout the whole game on a killing spree within jjust a few weeks. whats left after that? NADA
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Old 07-16-2008, 11:06 PM   #23
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Quote:
Originally Posted by Gamefish View Post
Sort of how life works, isn't it?

If not making money is what differentiates EA from other MMOs out there, I'd have to question whether that is a good thing. I don't see why non-paying players think they're entitled to have everything a paying player gets.

I like the F2P concept to build the player base and like how people have stepped up to support the game, but the same people aren't going to keep paying $100+ a month indefinately. The TP has to offer something that will sell, causes people to buy tokens every month, is applicable to all levels, and generates the revenue to support the game. I don't know if this is the idea or not, but please get over the fact that people who can pay for things usually have more (or an advantage over) those who can't pay.

Rzr5
LMAO, it is that kind of thinking that will cause this game to tank, advantages should be from hard work and hours invested not mommy's credit card. I still think this game could support itself if it went pay to play, with a 10$ a month fee, maybe even 15$ a month fee, especially with TP bringing in extra income. Thinking your money should give you some advantage because you have alot more of it than someone else is dumb, if you want an advantage easily payed for rather than acheived then this is the wrong game to play. I already have issues with some of the things in TP, like buying credits, or high lvl guns, but i understand the need to put things like that in there as long as they are going the f2p route, but exp boosts, extra protections, and all the other bells and whistles listed are complete BS. For example, lvl 17 guns from what i hear are almost useless in pvp, so no unfair advantage there, I can easily make 1mil in a day hunting and I dont even have to go into underworld areas, so if you are lazy and wanna spend money on creds no big issue really, though I dislike both of them being available in TP it is how it is. But to honestly come out say that people with money should expect and get an advantage over those without in a f2p game is complete bull****. That is the exact kinda of **** that keeps me from playing other f2p mmo's, it makes absolutely no sense if you want a larger player base you have to keep the game balanced and especially in pvp based you have to keep it so that everyone has access to the same equip throughout all lvls of the game, otherwise you lose players who feel the developers are all about making money, and it makes the game completely annoying since instead of paying 10-15$ a month you have to spend **** loads on items to keep up with the people who have tons of extra money just sitting around.

oops, I was rambling...oh well I still say EA shoudl be pay to play, but thats not up to me and from what jason has said about the server costs, well pay 2 play might not be a valid option cause those server costs are insane... it might be cheaper to find a building to rent and buy your own servers and get a good connection lol initial costs would be high but in the long run it would be much cheaper, atleast here in texas it is.
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Old 07-17-2008, 05:49 AM   #24
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