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Old 07-17-2008, 09:39 PM   #41
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Hellbinder, I really don't think houses on a monthly plan is a good idea, as I have stated (and some more):

1. How would you take care of issues when the person no longer pays for it?
2. How would you take care of the land plotting? When a person no longer pays, they lose the house forever?
3. If you don't lose a house, what about memory for said houses?

Housing SHOULD BE FREE. It should, however, make a new-intermediate player go "Holy cow, I don't think I could ever afford it".

I know Conquer has a housing system where you had to mine for coal hours and hours, unto days just to get building materials along with hours and hours of constant other mundainaties. It took a long time, but there iwas a light at the end. Perhaps spending money could make a player get their house faster for EA. Also, purchasing tokens for special house items (personal bank, wall paper, purchasing more land, and what-not) would be way better than using a monthly fee base. There are just too many flaws in it.

1.5% experiance really isn't enough. I'd say boost it to 5% at least.

Also, 25$ is way too much to ask for. 10$ should be the goal, 20$ for hardcore people and you wouldn't benefit all that much from a 10$ change (which would exclude aesthetics BTW).

My main point is, in all of this, is that Digital Motion Entertainment (I believe thats what it's called) is a business, not a group of people who do this in their free time for a charity to the gaming community. It's a company. They have bills, and if they make this game hit the market well enough that they can do this full time, I don't have to explain the potential it has if that happens. We have to look at competitors, see what they do and go from there for suggestions. This game already has edges, such as the only FPS MMORPG there is (poor Face of Mankind, a shame what happened to it) and the GM's and creators are awesome, not the crap you see in other MMO's where they only see dollar signs. They need money to make this a game that is worth a huge player base, not a beta. There also has to be a balance that not rich people can waltz through the game. In saying this, WoW has 15$ monthly fee and is the best MMORPG there is business-wise hands down. However, other games (ijji, Aeria entertainment, Mapple story, etc...) have people who spend lots of money on those games as well. If DME tries push a 25$ monthly fee for a comfortable perks, I don't think it will bode too well. I know I wouldn't pay that much, but 10-15$ is fine for me.
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Old 07-18-2008, 07:26 AM   #42
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its easy dude..

They can remove houses is like 2 seconds. It will simply begone in the next server restart. Obviously troubble players would simply after a time not be allowed to have paid accounts anymore. Or it could simply be tied into the system just like the TP is. The whole game database is in SQL anyway.

Im sorry peter but you are simply dead wrong on every single point. and i dont have time to anser them all right now.. but non the less you are simply dead wrong.
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Old 07-18-2008, 07:28 AM   #43
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how bout stop squabling bout who's idea is better, post your ideas, and let jason and the team review them. its THEIR decision after all.....
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Old 07-18-2008, 12:22 PM   #44
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There are so many things wrong with that post Hellbinder. "Tough luck" is not the way to treat customers. Just because they can afford something sometimes and other times they can't, doesn't make any sense to go "Well, your not constant so we are preventing you from ever using the subscription service again" that's such a ridiculous position to take I won't bother to elaborate on it.

And I love your generalization of saying I am dead wrong without anything for me to go on. At least other people said the values were to high from what I suggested, so I toned it down a bit, researched what other people are doing for a price check. If you don't have any constructive criticisms to add, then don't add anything at all dude.

Anyway, back to actually putting suggestion for the game instead of playing the "My idea is better" game.

This site has more of what I was thinking about: http://cabal.ogplanet.com/shop.og?op=list&tab=2.1

They have all sorts of benefits included from other, separate, benefits at a discounted price. The 30 day one is about $10 (or $18 from the one at the top, I don't know why they are different). I tried looking at Shaiya's, but I think it's in-game purchase and I don't feel like downloading anything. Basically, most of this stuff contain 20-30% experiance increase. I still think adding 1 or 2% is too low.

Bronze membership ($5): 10% Exp Boost to everything, Crest that adds +1 defense to rune/death/normal and does not hinder EXP, adds 1% health.
Silver Membership($10): 20% Exp Boost to everything, Crest that adds +3 defense to rune/death/normal and does not hinder EXP, adds 3% health, weapons attachment for 2% more damage.
Gold Membership($15): 30% Exp Boost to everything, Crest that adds +5 defense to rune/death/normal and does not hinder EXP, adds 5% health, weapons attachment for 5% more damage, custom color for name and gives a player a glow.

I toned down the Exp to make it closer to what other games are doing as well as change the defense for the crest. It seems like lots of people disagree with the defense across all channels and Da Vinci threw in just defense for Rune/Death. I added Normal to it because most new players encounter normal damage-type creatures and this is a all-around package deal targeting new and old players alike. The theory on the health and damage increase is if your better than the other guy I'm sure one or two hits aren't going to matter. If it's equal terms the premium guy will win, most of the time but not always. If your worse I'm sure you would still be beaten with or without the premiums.

Anyway, I can't really say what it would be like since I have never done PvP. It's all speculation and guess work from this end. You guys seem to be highly against the 10% to health and weapon damage so I toned it down. I'm sure you all have had more experiance with the PvP system than me .
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Old 07-18-2008, 12:36 PM   #45
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looks about right for me. I would just change 1 last thing.

Silver membership. 1% to weapon dmg

Gold membershipe 3% to weapon dmg

other then that I think that is about right for my expectations. others will proble disagree though.
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Old 07-18-2008, 01:26 PM   #46
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I think I'm pretty close to the mark, the only thing I might change is 15$ month to 20% exp gain.
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Old 07-18-2008, 01:27 PM   #47
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I will post descriptions on shaiyas buy it system as it is so you you have another area to go by as far as the purchase system they have in place. also the % you describe are still to high it equals out to the player with cash wins. Why is it so important to have such high percentages. almost every game in place has a purchase this item store set up now so they can make more $ to support the game. The items they sell give an advantage yes but a fair advantage not an outrageous advantage so you can level in a couple of weeks.

The majority of games are set up now with stores so the company can generate extra income. Making the % so high = nothing more than walking through the game cause you can afford the items and the player gets bored and quits cause he thinks there is nothing else to do.

Games are not made to lvl out your char and walk through everything in a matter of weeks cause you can afford to buy the items needed to speed lvl.

Also there is no need for memberships, all that is needed is items placed in the TP to buy for you to use to lvl to your hearts content if you can afford em. The company STILL makes money and everyone is happy.

Houses of various sizes are supposed to be placed back into the game in the near future so there is again no reason for the plan of subscriptions to buy and loose houses
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Old 07-18-2008, 08:47 PM   #48
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As for houses, are we going to have a new zone for them? Cause I really hated all the clutter they made.

EDIT: Besides, there is pretty much a SZ near every housing zone anyways. The auction system helps cover the commerce deal, so the only thing u could possibly think of is a quick vault.
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Old 07-20-2008, 03:03 PM   #49
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I'm not saying a membership is needed, I am just saying that one should be able to purchase consumable items (bonuses to exp, damage, health, etc...) that are centered around an ideal price per month. The trading post could have permanent items (dual guns, polycycles, etc...) as well, but do not directly affect game play. Having a centered price would mean "rich kids" don't get spoiled, yet "normal donating players" can still compete.

Secondly, I really really really dislike macroing. It just means the game is so boring, you have to do something mundane just to get anywhere and that isn't fun. Games are supposed to be fun, so trade skills should be creative and possibly original. I know that skill improvement aren't exactly high on the To-Do list, so I accept it as it is. Later, though, if and/or when this games generates a good player base and income the current way trade skills are done should be considered unacceptable.
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Old 07-20-2008, 06:14 PM   #50
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I dont remember if I tossed this idea before or not (if I did sorry just ignore me).

But ahh how about you pay a monthly fee (your choice). You would get say access to a couple of maps made only for p2p (but like 80% of the game maps would still be f2p so players wont be missing out much) and around every month you get to pick a "gift" like say some money, house (to get one/keep it for free for that month), ton of ammo/health items/magic items, ect. there that way theres no EXP/HP/whatnot bonuses but still a little something for p2p. then houses can be another different monthly payment for a smaller price (like lets just say that the cheapest p2p is $5 month, smallest house would be like $1 a month.).

Well that was my shot at finding a center ground for this... dont feel real confident but... oh well... hope it helps...
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Old 07-20-2008, 06:26 PM   #51
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As I have said before, buying houses is really flawed. They also have something with the maps in the Trading Post already with Labrynth Portal Ticket: A Single Portal Ticket that allows you to teleport into the Labrynth of Doom. This Labrynth contains only the toughest of monsters that drop nothing but the best items. You can find weapons and armor such as Blobic Afro, Space Ship Orb and many more items. You can find the portal to this zone in the tip of the Trisk Hive.

I really don't want to let go of EXP bonuses. That would be key for money, isn't the most over powering thing in the world, and doesn't have to be all that expensive. Ammo, health pots, and items could break the economy if they are too cheap and tradeable. Although, then again, it might not make that big of an impact. Other games seem to be fine with it though.
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Old 07-20-2008, 10:32 PM   #52
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wierd thing is. for me I can not buy the labryth of doom tickets. I had to get someone to give me some and pay them. when I try buying one it does not give me the confirm button thingy. it just repeats what it said and I Can not click confirm. so I can not buy.

But it would be nice to get lower lev areas for monthly fee. not everyone have survive in Lab. And if the newer members buy the membership I think they would get a small area for lower members also.
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Old 07-20-2008, 10:47 PM   #53
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I agree, there should be more levels to it than OMFG I AM GETTING MY BUTT WHOOPED BUT I GETS ME EPIC EPIC LOOT mode. Btw, what happens when you die in there? You have to use another ticket to get your stuff? Is there a safe zone in it?

Also, maybe it's your browser. FireFox worked fine when I bout the dual acids.
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Old 07-20-2008, 11:22 PM   #54
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As i stated before houses are to be added in the near future no date has been set in stone yet or the areas they will be able to be placed at.

Updates are on the way but they take time, all your suggestions are being read and taught over is all i can say.
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Old 07-21-2008, 02:03 PM   #55
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Peter. I can buy everything I want. I bought acid guns and all that stuff. but because the discription for the tickets are so long it will not give me a confirm button. I can buy everything. but that.
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