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Old 08-21-2008, 07:08 PM   1 links from elsewhere to this Post. Click to view. #1
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Heres an idea

well i have stuck it out for long in ea and am hoping things are going to change soon.

i have been able to pretty much max my stats in shippy sitting on a hill mindlessly *****ing away at him. It is so easy to get stats, well not easy but easy in comparison to the way it should be. Nobody should be able to stand still while attacking monsters and level from it but its the only way to go as this games grind is stupidly hard.

The system needs balance along with the whole game. It needs fun back into this game like the old days when it was actually a busy game and all the oldies will agree with me here.

What needs to happen is you need to change the way mobs act and spruce them up a bit. Make it sure they aim for your head and not your feet. If you try to ledge with them aiming at your head you cannot get enough cover to level and not get hit without the mob despawning so it encourages you to utilize your jp. At the moment jetpacks are used for pvp and getting around and thats all at the moment. They should be used while leveling and if your flying around killing mobs then its harder to aim. This should train you to improve your aim and improve your dodging skills which may reveal some pretty good pvpers.

Making them aim at your head also will stop the afk battle skill macroing as the mob will always hit you and with runebosses hitting you its impossible to go afk. This would solve that problem. But that being said then its harder to level as you may not hit the mob as often. Well what needs to happen is leveling/grinding times must be slowed way down... Maybe half or even quarter the current xp needed for the levels 10+ in any battle skill or any skill for that matter. But make it so its that much harder to survive. Maybe they fire off more shots faster or even do more damage. But also you need to decrease the health of some of the mobs.

With the mobs having greater accuracy and you not being able to ledge would make it lots of fun but if they didnt have so much hp. Runebosses at 10k max hp and datro with 20k. Something needs to happen because at the moment im not having fun. The only fun at the moment is end game and not leading up to it IMO. Don't get me wrong i will still carry on to play as i have faith in the dev team but please. Change something towards my views i know lots of other players will agree.

Also quest npcs have way too much hp.

Also nerf all shapeshifting orbs in terms of damage or nerf them some how to make this game only possible to play with SS. Maybe dont even nerf SS but increase the damage of guns and the xp gotten from guns like big guns get more xp as you hunt.

At level 15 its like every 4 shots you get 0.01 xp and thats terrible. Please read my views and change to a more fitting fun game

If you players are reading this and agree put a thanks on my post to say you agree or put a post on and a thanks to show that all these players think there should be a change so the devs actually know how many agree and want it like this. Or something
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Old 08-21-2008, 07:58 PM   #2
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Very much agreed.
Make mobs aim at location of bullet creation or head making it near impossible or impossible to afk.
Lower the mobs damage and health so when you accually get hit you dont die in two shots.
Make the mobs have less health so you dont have to shoot it a million times like AFKing but the challenge buffed up about 10x.
Make normal mobs give more XP and lower XP from rune bosses/ one time quest mob.
Make orbs less powerful with damage and keep thier max health/resistance so you can choose which you would rather have depending on the mob so both skills get used.
Make swords more useful and accually possible to train because best guys to train on for melee is Rune bosses and second best is like a vigon or clegorn.
Make it so macroing would be a waste of time if you accually have time to sit and play (Make leveling slower with focus macro)
Make it so you level faster with a higher level gun instead of fastest and lowest.
---
That basicly what your thinking about? :P
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Old 08-21-2008, 08:02 PM   #3
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yep pretty much summing me up... the one time quest mob yep and the challenge is buffed 10x but make sure you dont die yep yep yep summed up good
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Old 08-22-2008, 02:07 PM   #4
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Agreed for the most part. I think a lot of the damage issues are there mainly because of this 3 channel system. I miss the old 8 channels...
Also, you should get xp for the amount of damage you do and not the amount of shots hit. This would make active training a heck of a lot faster than afk shooting.
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Old 08-22-2008, 04:37 PM   #5
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ive been around since beta, all your asking for is to make the game faster to level, remember that this is an MMORPG and to make money off a game like this it must be time consuming.
AFKing to get your skills/stats up means nothing if you lack the skill to complete the quests which are very tough (the reason i came back, an actual hard MMORPG) however if i were to change anything, runes and a majority of quest items would not be tradable anymore, it kinda made me sick seeing someone asking to buy EVERY rune for there run gun yesterday.
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Old 08-22-2008, 07:30 PM   #6
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Cobra the game isnt really hard right now. Its accually easy. You don't really have to try to level making it easy. Its time consuming but thats not the same thing. And you can buy every item from other players so..
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Old 08-22-2008, 07:35 PM   #7
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non drop should equal non trade. maybe leave in the same thing they had back in the day where you could sell the armor pieces if they hadnt been equipped.
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Old 08-22-2008, 07:54 PM   #8
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well i have stuck it out for long in ea and am hoping things are going to change soon.

i have been able to pretty much max my stats in shippy sitting on a hill mindlessly *****ing away at him. It is so easy to get stats, well not easy but easy in comparison to the way it should be. Nobody should be able to stand still while attacking monsters and level from it but its the only way to go as this games grind is stupidly hard.

*** And you think other games are easy or easier? this game is one of the easiest to lvl on with all the posts I read on how to do this or easiest way to do that. We read so much stuff on how i leveled in a couple of weeks or how i leveled in 2 months for an example. It took me almost a whole year of continuous play to even think of getting my first lilith piece back in the day. Everyone is in the rush rush and missing the meat and potatoes of the game.

The system needs balance along with the whole game. It needs fun back into this game like the old days when it was actually a busy game and all the oldies will agree with me here.

*** Agree with you there we need a larger player base for starters, but we do not want to pull a ton of players into the game with advertising until we get a better grip to make the game better with less bugs then we have a strategic plan to repopulate the game.

What needs to happen is you need to change the way mobs act and spruce them up a bit. Make it sure they aim for your head and not your feet. If you try to ledge with them aiming at your head you cannot get enough cover to level and not get hit without the mob despawning so it encourages you to utilize your jp. At the moment jetpacks are used for pvp and getting around and thats all at the moment. They should be used while leveling and if your flying around killing mobs then its harder to aim. This should train you to improve your aim and improve your dodging skills which may reveal some pretty good pvpers.

** Disagree if used correctly terrain advantages are your friend. Also the AIM factor is being worked on but the DV's can only do so many things and everyone wants it ALL NOW so priorities have to be set. Some will be upset but again the DV's are doing the best they can. Also as far as flying around that's the same as being on the ground its called strafing 101 one of the skills learned to get yourself ready for pvp on ground and in the air.

Making them aim at your head also will stop the afk battle skill macroing as the mob will always hit you and with runebosses hitting you its impossible to go afk. This would solve that problem. But that being said then its harder to level as you may not hit the mob as often. Well what needs to happen is leveling/grinding times must be slowed way down... Maybe half or even quarter the current xp needed for the levels 10+ in any battle skill or any skill for that matter. But make it so its that much harder to survive. Maybe they fire off more shots faster or even do more damage. But also you need to decrease the health of some of the mobs.

*** you want a more even playing field by reducing mob hp's but up the anti by making them hit harder. Now you opened up the scenario with players being mad cause they die to fast from mobs hitting to hard. You also state its impossible to go AFK sorry but you are NOT SUPPOSED TO BE AFK thats called unattended killing or macroing.

With the mobs having greater accuracy and you not being able to ledge would make it lots of fun but if they didnt have so much hp. Runebosses at 10k max hp and datro with 20k. Something needs to happen because at the moment im not having fun. The only fun at the moment is end game and not leading up to it IMO. Don't get me wrong i will still carry on to play as i have faith in the dev team but please. Change something towards my views i know lots of other players will agree.

*** Ask yourself what is a BOSS, is it something that is easy to kill or is it a team effort as in some games that use the BOSS scenario. In most games the BOSS is supposed to be a challenge not some critter that is there to be killed in a few easy steps. The BOSS is there to give you a challenge and then you pat yourself or your team on the back for a job well done.

Also quest npcs have way too much hp.

*** Quests are made to show you that you accomplished something and you put fort effort to accomplish that task. I can propose to the DV's that the quests need to be reduced in relation to XP given but I'm sure other players will disagree with you on this matter

Also nerf all shapeshifting orbs in terms of damage or nerf them some how to make this game only possible to play with SS. Maybe dont even nerf SS but increase the damage of guns and the xp gotten from guns like big guns get more xp as you hunt.

*** SS is bad enough as it is, the whole concept of the game has been lost to players only thinking if I get this orb i can walk thorough this game and loose what the game is all about. Most do not even realize the different types of critters we have in the game because they get an orb and run to the nearest BOSS and grind away and again loose so much of the game.

At level 15 its like every 4 shots you get 0.01 xp and thats terrible. Please read my views and change to a more fitting fun game.

*** Can't have it both ways games do not work like that, wanting more exp is something you have to work at that's true for any game you play.

If you players are reading this and agree put a thanks on my post to say you agree or put a post on and a thanks to show that all these players think there should be a change so the devs actually know how many agree and want it like this. Or something
*** Not going to agree or disagree as I'm supposed to be neutral on this just tossing out some tidbits for you to chew on.
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Old 08-22-2008, 08:07 PM   #9
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when you talk about team effort to kill runebosses it never is a team effort. if it is then its a team stand on a ledge mindlessly left clicking untill it dies.

also i know you arent supposed to go afk so what i was proposing with the head aim thing is it eliminates possibility of being able to go afk :S.

i want more afk for manual leveling and not standing on the edge being the only way to level fast. at the moment its the fastest way and its pointless to even try to fly around as you hit less often and may get killed. you obviously didnt understand my intention of the post :S ill talk on msn
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Old 08-22-2008, 11:19 PM   #10
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when you talk about team effort to kill runebosses it never is a team effort. if it is then its a team stand on a ledge mindlessly left clicking untill it dies.

*** then what do you call it when ash is lured to the HILL repeatedly? The point i was making is a team consists of a group or grouping of ppl dedicated to achieving an end result the what ifs or mechanics do not even need to be mentioned.

also i know you arent supposed to go afk so what i was proposing with the head aim thing is it eliminates possibility of being able to go afk :S.

*** better reread your complete statement because I know it's being done we just can't police everyone 24/7

i want more afk for manual leveling and not standing on the edge being the only way to level fast. at the moment its the fastest way and its pointless to even try to fly around as you hit less often and may get killed. you obviously didnt understand my intention of the post :S ill talk on msn.

*** As I said I know it's being done we cant see or catch everyone, Also your statement completely contradicts itself because what I'm reading right now to me means afk for leveling = macroing no matter how you state it. I do not need to go to msn as I will not turn this into a debate, I am just stating useful tips/suggestions/small amount of help.
hope some of this makes sense.
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Old 08-23-2008, 02:27 AM   #11
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I agree with most of your points and be sure that we intend on doing most everything you've mentioned. But of course we have a very small dev team and we are currently working on game stability rather then content. We are working on content just not as much as stability.

Content doesnt help anything if the game cant stay online
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Old 08-23-2008, 01:42 PM   #12
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Agreed with Killjoy for the most part.

Anything to put more variety in the game : several guns to level with, several mobs to level on. (as people said above : make XP based on damage, not # of hits, and make common monsters -not easy, common- give more XP).

Sticking so strictly with gold standards as how it is currently is not good, cause it induces the same old needs for "leveling exploits" (ash hill, stacking elders in BM, stacking rancons in catas, ledging eyezion... who the hell REALLY never used ANY of those ?... Xplosive, i forbid you to post anything here :-D)

So yeah, now for instance, i can't ledge eyezion anymore. That was a fun process, sometimes i would die while he was coming to the ledge after i pull it, sometimes i would get PKed and the "spot" would be stolen from me... Of course, that used to be only a few minutes amongst the dozens of hours i spent there, semi-afk leveling.

Anyway, that's no more possible. And stacking monsters is no more possible. And almost every runebosses (exploitable) XP has been nerfed.
You guys have been fighting AFK leveling all along, which is fine, but you didn't change much things about the reasons why so many people afk-level.
You keep comparing the game to others where "you also have to level for hours". Well in other games you have to change your leveling spot many times all along the way. Not in EA. In EA we're talking about acidgunning the same freakin mob (highest XP you can find. And that's not "missing out on the game", that's what any player does in any game) for your entire leveling life.

So right now i'm looking at 50 hours of spinning around eyezion on kidion mount, slept away by the "pfft - pfft - pfft" of the acid gun. And i'm yet to find the courage to do it.

I say if you wanna revive gold at all costs, you have to revive the leveling exploits, too. And since that makes no sense, you have to go for Killjoy's point of view, imo.

Back when people were discussing about the leveling rates, mob stats... etc... in the new EA, i was hoping for devs to find a "happy medium" between gold and booster. Well that's a bit too much goldy i think, at least about leveling.

edit / disclaimer : that's only my "2 cents" (i never understood this saying btw , but if that means it's my opinion which is worth 2 cents, well yeah that's exactly it)
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Old 08-24-2008, 10:24 AM   #13
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Quote:
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when you talk about team effort to kill runebosses it never is a team effort. if it is then its a team stand on a ledge mindlessly left clicking untill it dies.
So what about the good old way:
First Rune Gun Quest - EA Vault - Endless Ages Strategies

Mireillu, that describes the leveling situation perfectly. It's always crosps, a rune boss, or the eyezion, and always mind numbing. But AFK leveling just isn't right, and when the EA community grows large enough, it will be an incredibly big problem (or just a nice fun pk fest for a spot). There really shouldn't be any xp nerfs, but maybe something like a volunteer GM force to check the common leveling spots every now and then. Nerfing the xp just makes everyone even more bored out their minds and wanting to go afk.
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Old 08-24-2008, 11:07 AM   #14
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So what about the good old way:
First Rune Gun Quest - EA Vault - Endless Ages Strategies

but maybe something like a volunteer GM force to check the common leveling spots every now and then.
We have a volunteer GM force now or am I missing something???

Just because you do not see us does not mean we are not there or in the area or close by for that matter.

***And stacking monsters is no more possible.

It is possible just not going to say where.

***And almost every runeboss (exploitable) XP has been nerfed.

Ahhh goes to show the DV's are on their toes .

Last edited by GM Latnia; 08-24-2008 at 12:02 PM.
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Old 08-24-2008, 01:41 PM   #15
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Volunteer GM's?

Is someone getting paid and I don't know about it? Dang it, where's mine?

How about volunteer DEVS? -- which we have.
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Old 08-24-2008, 04:23 PM   #16
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oh reminds me i need check my EA 401k plan today
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