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Planet IIA Discussions Discuss anything and everything related to Endless Ages and the Endless Ages world. Spam and personal flaming is NOT allowed. |
07-29-2008, 07:58 AM
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#1
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Disarm button needed
Any chance that a disarm keybind could be added ingame again any time soon? Magic is useless since its not a usefull way to disarm ur weapon while in combat to use it....
Should be possible to use magic while u still have ur weapon armed too imo... its not like magic adds any increased dmg output or difference in a battle anyways ^^
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07-29-2008, 08:02 AM
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#2
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§ölôÐÿñås???ý
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Agreed. i never use magic cause you basicly need to jam a key to level it or macro and that its worthless (Besides quests) because you have to open inventory click the item click unequip and usually if your in a battle your not going to be able to do this unless you hide or fly super high in the air and do it while you drop.
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07-29-2008, 08:20 AM
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#3
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and to be honest.... not a single player would EVER disarm his weapon to use a dmg afflicting spell.... just doing another shot with ur gun or melee weapon would do far more then any other spell ingame
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07-29-2008, 09:09 AM
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#4
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Yeah but what you have to remember is some people love variation in games. They would rather mix in a little something while playing a game to keep it interesting than have the same old fight every single time.
Plus, theres the after benifit of feeling good for yourself when you know you've used tactics and acomplished something.
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07-29-2008, 09:14 AM
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#5
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neo maybe its true that there should be a disarm button but you fail to see the flaws in it and how it would affect the balance in this game.
First of all you already know that greater heal and potions are on a different timer. Well i dont know how much greater heal heals for but im guessing its atleast 100. And say someone has perox or suns pots. Well all you need to do in pvp then is pot up then greater heal and that would have healed basically all your hp even on a blob. The max hp for a blob is 350 odd i think and if you used perox (200 hp) and great heal (say 100 hp) you would have a huge chunk of hp back. To counter this the other person would need l33t aim hitting 95% of the time. Or for greater heal to be on the same timer as potions
Second. Invisibility. Well if there is a disarm button then this completely nerfes hide fully and hide would be a useless skill. There wouldnt even be a point of leveling it. Hide takes ages to level to 18 100% even on a frog. Even more on a blob. but getting 8 magic takes tonnes less time. They do pretty much the same job but hide is a little more powerful as you can do it with a weapon and it doesent make a sound and you cant see any effects (the attacker cant). With invis you can see it and hear it and you cant use a weapon to do it. If a disarm button exists then we should delete hide from the game IMO
Nerf invis in some way so there is actually a benefit of spending all that time leveling hide when you could be working on wt or some battle skill.
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Last edited by Killjoy; 07-29-2008 at 08:19 PM.
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07-29-2008, 09:16 AM
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#6
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indeed there would be a sensefull meaning in that ice... but during a fight... would u start attacking a mob with ur gun, open ur inventory, look for the gun ur currently using, select it, click disarm, cast a spell that does 100 dmg, to then return shooting the mob? :P or would u just keep on shotting with ur gun, knowing it would do alot more dmg then ur spell would do ?
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07-29-2008, 09:18 AM
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#7
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we just need the next weapon button back.
and yeah who ever used magic attack scrolls O_o, i mean back in gold ppl would use Death missile but thats only cause they had rune guns at the time
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07-29-2008, 09:20 AM
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#8
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well... using magic while having a weapon armed might cause some imba issues , but putting in a disarm button would just bind a key thats allready in the game, but its a bit troublesome to use.... it wouldnt affect gameplay much, can anyone honestly say they have used magic for anything beside maybe a invis?
DM looks pwn, thats why people have used it now and then , lol
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07-29-2008, 10:54 AM
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#9
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I don't think it would break the game. Going invis is pretty much like SSing into an ean (and they are all around) or something. They are all around and hard to track. Plus, you can run away real fast. Yea, if your hit you can't SS, but there is a timer and your good enough you can change and get away.
Magic is pretty lame atm and should be changed so you can actually use it strategically.
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07-29-2008, 12:03 PM
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#10
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Quote:
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can anyone honestly say they have used magic for anything beside maybe a invis?
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GH & RH for melee training
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07-29-2008, 12:53 PM
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#11
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We need a disarm key, or the old "next weapon" key that let you "arm" bare hands.
But as Killjoy said, invisibility needs to be nerfed then. Hell, it even needs to be nerfed *already*, imo... (for instance, make it that other players see your exact location, they still can't hit you, and mobs still don't see you, but players would know exactly where they have to use reveal, even if they didn't see where you casted invis).
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07-29-2008, 07:17 PM
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#12
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If they make it so you can use magic while you got a gun equippedits going to be impossible with GH and peroxie to kill ppl srsly..
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07-29-2008, 07:26 PM
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#13
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lol that would be really retarded to be able cast magic while a wep is equipped. like SKA said it would make u invincible.
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07-29-2008, 07:29 PM
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#14
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It would require skill to do such a thing...how about a 6 second cool down? So, ya you switched out to heal yourself but now you have 6 seconds to dodge around with no way to hurt your opponent.
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07-29-2008, 07:39 PM
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#15
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Its called BRINGING BACK DISARM and thats it..
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07-29-2008, 08:22 PM
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#16
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lmao peter you seriously dont know ANYTHING about pvp if you think a 6 second cooldown for gh is gonna do anything because you still can use peroxies because of seperate timer. you would have to get a direct hit from netty on every hit constant firing or chalis or oaf for you to even stand a chance of killing them
and you really dont realise how good your aim would have to be to hit anyone and kill them before the 6 seconds are up. a 30 or 45 second timer would be more fitting and i prefer the latter
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07-29-2008, 09:59 PM
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#17
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Ya killjoy, your right. I don't know a damn thing about serious PvP in EA. I do, however, know enough about games to know the basics. One of them is to not implement a complex system (in this case the magic skill) with little to no use.
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07-31-2008, 02:41 AM
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#18
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A disarm button would be nice to see, I'd actually have a reason to train magic. Its too much of a pain to un-equip everything from my inventory just to use heal or something....
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08-10-2008, 10:37 PM
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#19
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Flob
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I would like to see a disarm button, but any heal spells would need to be on the same timer as pots so that you couldn't heal yourself for too much during pvp etc. You could even change it so you cant cast a healing spell within 30 seconds of taking damage or something, so you cant heal yourself during battle...
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08-10-2008, 11:45 PM
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#20
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Tixylon. If you had to wait 30 seconds to use a heal spell after taking on damage then what would the point of a heal spell be? Your going to want to use it in battle for the most part...hence the disarm button for faster spell use.
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08-11-2008, 12:35 AM
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#21
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The magic system would also be an easy way to add a whole new element to the game with minimal coding. beef up a few of the scrolls, or make some quested pwnage ones and another layer would be added to the pvp/pve element of the game. mebbe a scroll that does ~150 splash but requires 18.100% magic and a difficult quest.
Also, a possible solution to the disarm button would be to add a "bare hands" weapon to the game, you could put this in your hotbar just like any other weapon if you planned on using magic, and would again probably requrie minimal coding. might look a little tacky to new-comers, but would atleast be a temporary solution.
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08-11-2008, 02:07 AM
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#22
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Quote:
Originally Posted by krusader
The magic system would also be an easy way to add a whole new element to the game with minimal coding. beef up a few of the scrolls, or make some quested pwnage ones and another layer would be added to the pvp/pve element of the game. mebbe a scroll that does ~150 splash but requires 18.100% magic and a difficult quest.
Also, a possible solution to the disarm button would be to add a "bare hands" weapon to the game, you could put this in your hotbar just like any other weapon if you planned on using magic, and would again probably requrie minimal coding. might look a little tacky to new-comers, but would atleast be a temporary solution.
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I think thats a pretty good idea. It would also add more things to do quest and skill wise...I don't know about the bare hands thing. Mabie as a temporary solution but I'd like to see a disarm button in the long run.
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08-12-2008, 05:55 AM
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#23
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or automatic disarm when trying to cast a spell?
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08-12-2008, 09:18 AM
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#24
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Now that would make magic much better and usable, indeed.
But then, nerfing Invisibility really becomes Top Priority Urgent #1, i.m.o.
(edit : take your pick : make it 2 minutes cooldown, OR make it ineffective in PvP, only effective against mobs, OR make it level 10 so that a maxed magic char still doesn't succeed 100%, OR make it unusable when you've just been hit, OR anything else, but please omg please ffs you have to nerf this thing --yeah or buff the Hiding skill a LOT-- )
Personnally my pick would be : make it ineffective in PvP (players still can see/damage you, you're only hidden to mobs)
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