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Planet IIA Discussions Discuss anything and everything related to Endless Ages and the Endless Ages world. Spam and personal flaming is NOT allowed. |
08-02-2008, 10:01 AM
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#1
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add *everything* thats not ND quest to the TP.
Hear me out folks and dont post a knee jerk reaction.
Every single buyable or makable item in the game, that is *NOT* A. sold in a shop or B. a Non Drop item. Should be sold on the TP for a minimum of $10. either for single or a unit of 100 or 500 or 1000 depending on the in game value.
My reason.
The player base is not big enough and there are not enough people making and selling things for the game play to progress smoothly.
All alchy, Smithy, Engy, plants, minerals, heals you name it all of it weapons armors etc etc etc need to be placed on the TP. This is *NOT* going to kill the game or ruin the crafting system. just like adding Gold did not ruin the economy.
The reason it works is that all players always look for an *in game* solution before they resort to the TP. However when there is no one crafting or making things in game there is currently no option for players to get items they want or more importantly NEED.
There you have it. if people need IC plastique or like in my case peroxi or heck sun heals or that smithy armor or weapon no one is making or selling or the one guy that does has not been in game for 10 days etc.. we need the option to buy them at the TP.
Plus this could likely end up generating at least 1,000 bucks a month. there are tons and tons of stuff no one is making right now that would be bought if made available.
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08-02-2008, 10:06 AM
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#2
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just give the TP categorties.
General Items, Plants & Minerals, Engineer Items, Smithy Items, Alchy Items, Fmiliars & Magic scrolls, Special Items
Special is where you would put the 17 armors and weapons and stuff.
(oh and i would make this a MAJOR priority)
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08-02-2008, 10:23 AM
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#3
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plus this will immidiately actually boost the in game crafting system. becuase someone like me could buy 5000 peroxi flowers for the clan alchy so they could make peroxi or whatever for the clan, or sell in auction.
this is just one example.
Or if no one was around i could buy the 5000 peroxi directly and sell them in game for others via the auction.
This will work itself out in tons of different ways. and no i personally have *NO* intention of picking flowers forever in this game. It does not appeal to me at all. I would rather spend real money on it than pick flowers.
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08-02-2008, 11:23 AM
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#4
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omg triple post!
but seriously, it's a good idea. Plenty of games have health potions and the like sold for real money.
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08-02-2008, 11:34 AM
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#5
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I am in The Era of Legacy
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Nice its a good idea it would get the game more moneh as well...
Lol? @ triple post?
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08-02-2008, 11:45 AM
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#6
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Game Master
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Triple post hummm. There are crafters in the game that are crafting certain items, and those items that are being made from what I see are generally held for the makers clan. If the player base were bigger this situation of wanting something would mabey be resolved.
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08-02-2008, 12:24 PM
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#7
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The reason adding potions and the like to generate more money would not be bugged, is due to the perishable nature of such items. You have to keep buying more and more of them and it's not over blown, like say *cough* armor *cough* in the TP. Throw in peroxi's for 100 a token, 1,000 for 10 tokens, and 100,000 for 100 (which is about a night of macroing). I don't know how much peroxi's are worth, but it should be based around the one million creds for 100 tokens in the TP.
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08-02-2008, 12:25 PM
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#8
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Hey i didnt want to make a SUPER huge single post, and i thought of some additional things after i made the first one.
yeah, but the player base it not bigger and it wont get bigger cause people cant get stuff they want. My clan has no one making heals that i know of and if they do they are never on. same as engineering stuff. I am sure this is the same for virtually everyone.
This absolutely needs to happen and it needs to happen in the next couple weeks imo.
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08-02-2008, 12:30 PM
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#9
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99% of your problem comes from the requirement of maroing to get anywhere in a reasonable fashion. I suppose TP items would make a quick fix.
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08-02-2008, 01:11 PM
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#10
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Quote:
Originally Posted by PeterTheLeader
99% of your problem comes from the requirement of maroing to get anywhere in a reasonable fashion. I suppose TP items would make a quick fix.
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This isnt a quick fix issue and its not my problem. Its the games problem and its something i have been observing affecting lots of players.
people are not making items in game. I would say 5 players or less make stuff for others on somewhat regular basis.
This needs to happen, it will benefit the community and it will generate income and it wont hurt anyone.
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08-02-2008, 01:23 PM
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#11
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DRUNK
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hrrm my peroxi slave is my main source of income in this game but since i only can put 3 things in the auktion at a time it is usualy empty. and since i can only have 30k of each item my peroxi slave cant make nearly the amount that is possible, not to many make it to the auktion. and it would also be great if i could switch char witout restarting the game.
il put 3k of peroxis up for auktion right away...
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08-02-2008, 01:31 PM
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#12
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I just bought 2k of your peroxi i will littterally buy millions of dollars worth of peroxi or even the next one up if you can make it.
but we still need all this stuff in TP
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08-02-2008, 02:44 PM
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#13
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Careful with this. The idea could be a good source of money for EA, but don't compare it to adding gold to the TP. The prices, in credits, of TP items are higher than the price, in tokens, it takes to buy gold to buy the items from the auction. This is good, and helps to not flood the market with too many credits at once and lower prices (because once prices start dropping, it may become more desirable to buy with in-game credits rather than tokens when both are possible).
We also can't discourage trade skills. I know you said the whole problem is that not enough people are selling the stuff they can make, but if they start selling it on the TP instead, the trade skills will fall into ruin. The prices have to be balanced. For example, 100k worth of peroxies should cost around 150k+ worth of tokens (according to the price of gold in the TP), which is 15+ tokens.
Also, someday the prices of items just might drop to the price of gold on the TP, but very very gradually, and only if EA manages to stay prosperous for a long time. And if it does, there will most likely be newer items in the TP which will be more expensive than the credits.
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08-02-2008, 03:26 PM
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#14
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Quote:
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We also can't discourage trade skills. I know you said the whole problem is that not enough people are selling the stuff they can make, but if they start selling it on the TP instead, the trade skills will fall into ruin. The prices have to be balanced. For example, 100k worth of peroxies should cost around 150k+ worth of tokens (according to the price of gold in the TP), which is 15+ tokens.
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Dude the trade skills have ALREADY fallen into ruin. If this does anything it will jump start Trade skills again. Trust me.
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08-02-2008, 04:31 PM
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#15
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I like t that is all I have to say. I like it. but it does need to 1 match the price we pay for them ingame atm. or so. or match the price for a mil on TP. that is my only concern.
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