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Old 07-11-2008, 08:54 AM   #1
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Ok .. First off, I won't listen to the LEET few.. all 5 of ya... LOL This is about REAL issues to hopefully get the game back on a forward route:
Player base is dropping AS IT DID BEFORE because only a handful was listened to.

BTW I LOVE the game, just not happy with some things as they are now. These were fixed before game ended last time.

1.) Game has turned into an ORB game and not even those are effective because mobs are TOO OVER POWERED and have TOO MUCH HP! Guns need more bang for the buck!

2.) CATACOMBS is ridiculous.. bottom line. PIDS rapid firing at insane hp and insta spawning and skarshars out running eans is over the top.

3.) Game is centered too much to timed delays and work work work.... it should be fun not annoying or a full time job. Add stuff and shorten times.
Who wants to sit 3 hours and wait for a spawn? Some people only have that much time to play period.

4.) Give the guns some power. No matter what ya shoot, if gun or orb has power, so does what ya shooting. Balance is not right.

5.) Why do we keep channels? Because 4 or 5 want it? Wouldn't it be so much easier to handle and control if things were what they were. Lose the channel crap, make guns hit a certain amount and mobs and simplify it.

6.) Game is not user friendly. Takes too long to disarm and when mobs hit ya one time and kill ya with 355 hp... it is kinda necessary to hide fast.

7.) I KNOW we are to get friends to help... but WHAT IF ya play the game to play the game by ya self ? Why would it be designed to HAVE TO HAVE others to play? If no one is on.. ya can't play? Or ya sit and wait for hours? Come on...Get real.


I am sure it will get there and I am sure the LEETS and prolly most everyone will slam this post.. LOL That's fine too. I said what I had to say.

Last edited by Bullet; 07-11-2008 at 09:16 AM.
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Old 07-11-2008, 10:04 AM   #2
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Quote:
1.) Game has turned into an ORB game and not even those are effective because mobs are TOO OVER POWERED and have TOO MUCH HP! Guns need more bang for the buck!
Orbs are very good but some have disadvantages but because of glitches your not seeing the disadvantages so orbs are probebly most powerfull for PvE.
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2.) CATACOMBS is ridiculous.. bottom line. PIDS rapid firing at insane hp and insta spawning and skarshars out running eans is over the top.
Catas are very crazy and way to hard tobe a level 12 area, agreed.
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3.) Game is centered too much to timed delays and work work work.... it should be fun not annoying or a full time job. Add stuff and shorten times.
Who wants to sit 3 hours and wait for a spawn? Some people only have that much time to play period.
Accually a lot of people dont have 3 hours to play. I only get 1-2 some days. Games should be fun and be a break from work not a 2nd job so to speak.
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4.) Give the guns some power. No matter what ya shoot, if gun or orb has power, so does what ya shooting. Balance is not right.
Unless its uber low it takes tons of shots to kill and you gotta be ledging or something because a JP wont last that long and monsters have amazing accuracy. Also agreed.
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5.) Why do we keep channels? Because 4 or 5 want it? Wouldn't it be so much easier to handle and control if things were what they were. Lose the channel crap, make guns hit a certain amount and mobs and simplify it.
Channels will be good when things get balanced out. Be patient on that one.
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6.) Game is not user friendly. Takes too long to disarm and when mobs hit ya one time and kill ya with 355 hp... it is kinda necessary to hide fast.
No the game inst that user friendly and hide needs to be really high to be able to use it effectivly in combat.
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7.) I KNOW we are to get friends to help... but WHAT IF ya play the game to play the game by ya self ? Why would it be designed to HAVE TO HAVE others to play? If no one is on.. ya can't play? Or ya sit and wait for hours? Come on...Get real.
I only see about 5 active users in each zone and usually they are busy or to lazy to help out. Game isnt fast pace because you gotta ask for help for hours before you can get some help. Everything is amazingly hard even with ledging and all those tricks. The only things that should be helped with friends are bosses and a lot of times they are auto loot which is pointless and very hard.
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I am sure it will get there and I am sure the LEETS and prolly most everyone will slam this post.. LOL That's fine too. I said what I had to say.
You make good points so no slamming but they are trying very hard and you just have to be patient and do your best to help.
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Old 07-11-2008, 10:33 AM   #3
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I kinds feel the same way but what are you going to do?

This is the way the game was designed from the start.

IMO the 13 armor quest is *way* to long and hard. just as one example. Now its been pretty weasy for me so far because i have gris. But if i didnt i would need help and it would be a nightmare.

Now i think the 13 armor quest would be fine if it was the 15 armor quest. or even the 16 armor quest. You have to fight through he hardest NPC's in the game and it doesnt make any sense at level 13. what would make more sense is smaller quests that you have to do for each piece. and designed so that you can complete each part in a couple hours.

I also think that the XP gain for fighting through quest mobs should be doubble of everything else in the game. It makes sense to get to WT 14 simply by fighting through the 13 armor quest normally without being SS'd. This would make more people play the quests with guns and take away the grind of leveling WT.

Either that or reduce the number of HP on these quest mobs.

I say this knowing however that this goes against the entire design ofthe game at this point so what can you do? the game is designed to shoot something 1 million times for 1hp for 12 hours straight to get to the next level.

The *only* way around this is to provide other aspects of the game to keep peoples interests like conostant PVP events and tourneys or put in some kind of Clan war/faction system. Then you could shorten teh quests and add new smaller quests on a regular basis that adds small improvements to weapons and armor. Or have little story related quests etc. Becasue the entire point of the game will then no longer be getting your death guns as fast as possible and getting your murder on.
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Old 07-11-2008, 10:45 AM   #4
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o one more thing...

What the *beep* is the point of writing a quest storyline if you put the NPC in a palce where you cant take the time to read the text?

Seriously.. That needs to be changed post haste forth with....

Put *All* Quest NPC's in a place where you can read the text.

And dont give me this crap that you can level your hide to 18 or level magic just so you can read the quest text. Honestly those of you that say stuff like this have *no* clue about game design.

*maybe* this kind of setup makes sense for really high level quests but only quests that are at endgame level with huge rewards.
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Old 07-11-2008, 11:35 AM   #5
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Yea I do have to agree that grinding sucks major balls.
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Old 07-11-2008, 11:35 AM   #6
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Ahh that was so beautiful to read.
I agree with every single thing in this thread.

Especially these two:
Why should a game force you to macro?
Why should you be forced to use tricks to stay alive?

Cheers.
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Old 07-11-2008, 11:41 AM   #7
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I know what npc is being talked about hellbinder. That was annoying after I spent all the hours getting the champ belt, killing mobs around him reading and then realizing I should have maybe taken that speed reading class back in high school.

Personally I like the channel idea cause its different. As for the level 13 armor quest, I still cant solo the rancons for my gidion quest yet cause my ss isnt high enough, so 13 armor? You gotta be joking.

Which brings up the point... I want my gun to be useful. Maybe if I was a human I think some of there guns look boring, but I am not and I like froggy guns. I wish they were more than a stat/level booster as well.

As for mob hp I remember having to kill 20 eyembas when I was lower level. That was a fun task till I got a shock ss orb that made the job a lot easier. Being a new player to ea I didnt know they were basically unkillable till later levels when they hit for like 200 damage or whatever.

As for helping I do what I can to help new players cause I know how it is trying to get help in this game. It doesnt happen. But I dont know all that much still, so I just do what I can and feel bad that people struggle constantly like I did, cause I know that means uninstalling this game for most people.
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Old 07-11-2008, 11:43 AM   #8
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Oh missed botamis's post. The reason I found this game was a friend, or I woulda never even heard of it. Said friend no longer plays cause you macro, you dont actually play. Just something to think about.
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Old 07-11-2008, 12:35 PM   #9
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I have to put in another idea. Why dont the crest/gidion/badge quests give XP for finishing them? Along with the items you should get some XP so its easier to get to you next level cause between levels you have nothing to do but grind. Say you get level 8 and get the gidion. What are you sapose to do for quests at level 8? Theres a single gun quest that hardly gets you any xp is most people do quests with orbs. There need to be filler quests that give XP so you dont have to grind. Take wow for an example. (Even though I dont like the game it has good story line and good game play) It has monsters areas so the monsters in that area are fit for your level and have quests for your level in those areas. EA has random level monsters scattered everywhere and doesnt make much sence. WoW also has quests in that area that are for your level that give money rewards and xp and an occasional item. Of course EA only has 1 set per level of item and 1 weapon for each race which is kind of okward. And the quest lines are so wierd that you have to do curtain quests to do others is kind of wierd. If they were related quests like SS but weapon quests are all messed up it kind of confuzes me.
- Say have 5 different guns per level, and some are better than others. But the quests to get them are harder and give xp so you dont have to grind on mobs.
- Also have the same for armor and have some give better armor res depending on the hardness of the quest. Make the quest hard but not impossible to solo like most areas/quests in this game.
- Make filler quests that have you collect so many rare drop items that give experience and maybe some gold reward. Possibly add some magic scroll/spell quests that give magic XP so you dont have to macro magic for 10 years.
- This game is all easy or hard quests based with macroing/grinding as the main thing. This isnt a good feal to have especially with new players. Also you shouldnt need items from previous quests to start new ones because those are easy to loose. Maybe make it possible to activate a quest giver after you have finished a quest. Also make quests unrepeatable because doing 11aq over and over to give to people is kind of stupid.
-Having to grind/macro at low levels is stupid and has to go. Also repeat able quests. More filler quests that give xp need to be added. Did I miss anything xD
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Old 07-11-2008, 12:47 PM   #10
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Well said people, well said.
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Old 07-11-2008, 04:59 PM   #11
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Wow so much anger lol. but good points in deed! just dont want the game too easy tho guys.
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Old 07-11-2008, 05:10 PM   #12
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only touching part on one thing:
Giving guns more power - i agree 100% u cant kill strong mobs these days without using orbs or poly(not yet) or w/e. the only DOWNSIDE to this is the change it will have on pvping...if u change one gun u gotta change other stuff to balance it out. If u give more power to the death guns then u gotta give more power to the rune guns..etc. It just would be fair if people got insta-raped by a pk and not able to defend themself.
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Old 07-11-2008, 05:45 PM   #13
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Wow so much anger lol. but good points in deed! just dont want the game too easy tho guys.
If you got rid of SS would the game be easy?

Not that i want SS gotten rid of but what has made the game easy is SS.

But you need SS because without it people would get flat out owned in a lot of situations. Becasue mobs hit like a mule, shoot through walls, move through walls and/or have 3-5k HP and your gun does less than 200 at best. (talking rune and death). with the WT12 Rune un doing 90.

You have to shoot skars about 30 times each. You have to shoot a farion about 60-70 times. That ends up being a major pain. So people SS macro to DJ/Pid/Gris just so the game is bearable. Not a good thing.

Plus you should get more exp for using bigger guns. ITs that simple. If i have to shoot a skar 30 times with a rune gun that should be worth as much XP as shooting it 500 times with an Acid gun.
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Old 07-11-2008, 07:15 PM   #14
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SS is the major damage thing that most people use and you dont need to quest to get good orbs (Except if you want ean or pid) You can macro to 15-17 or w/e and buy a gris orb and your set for just about anything you can think of without hardly touching your mouse. If guns hit more people wouldnt rely so much on SS because you would have more benifits. But a DJ can hit in the 300s and shoots way faster than most guns which cant even get in the 300's I dont think. Kind of an uneven balance going on hear. Hopefully it can be balanced out soon =D
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Old 07-11-2008, 07:32 PM   #15
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yeah i figured it out.

All you have to do is basically doubble the damage of every gun maybe tripple it.

Then make The rune armor better than a max of 38 make it a max of 85 just like the norm. Then have death max out at 60 also for whatever the highest level armor is going to be.

Simple 12 rune gun does 150, 14 rune guns do 300. damage per hit with same fire rate (talking for HM as an example) level 12 armor gets 40% 13 armor gets 50% protection, 14 armor gets 60% protection and level 15 gets 70% level 16 armor gets 80% protection. Basically repeat for Death guns exept lowest (armor) starts at 13 and works up and lower protections. So Death guns always have the advantage in PVP. death = 13 30% 14 40% 15 50% 16 60%

12 armor vs 12 Rune gun does 70 damage per hit but packs doubbble the wallop on mobs.
12 armor vs 14 Rune gun does 150 damage per hit but deals serious damage to mobs.

Obviously the sutuation improves as you get better armor. 14 armor VS 14 rune = 120- damage per hit. 14 armor Vs 16 Death = 180 damage 16 VS 16 in death is the ultimate fight and do about 120 dam per hit which is still good.

see?
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Old 07-12-2008, 08:04 AM   #16
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.... why not just make the mobs weaker instead of uberin the weaps?

Last edited by beeper23; 07-12-2008 at 08:05 AM. Reason: rewording
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Old 07-12-2008, 08:48 AM   #17
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Becasue its easier to change the stats on the guns and armor than all the mobs in the game... id imagine..
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Old 07-12-2008, 09:28 AM   #18
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Quote:
Originally Posted by Proof View Post
Wow so much anger lol. but good points in deed! just dont want the game too easy tho guys.
Umm, this game is fun, a lot agree, but when your at the point where in a 12 area you have to use a level 15 orb and use tricks so the monsters cant hit you is just insane. They shoot super fast and do tons of damage. If you dont have 90 res than your totally screwed. If you do you need potions cause they hit 5-10 super fast and have super accurate aim. 12 armor should be able to survive in 12 area and 12 gun should be able to kill mobs easy without tricks in the 12 area.
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Old 07-13-2008, 08:58 AM   #19
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Well some minor tricks should be necessary, otherwise it just turns into, go in, kill everything, leave. Having to find some minor trick to give you an edge makes the game more fun because you have to think a little about what you're doing.
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Old 07-13-2008, 02:57 PM   #20
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But it shouldnt be that you have to RELY on those little tirkcs to succeed, if i want to run and gun and have a REMOTE chance of making it, id rather do that than having to tank it thru with a grision for 50% of everything. Thats just crazy. Its like you guys made the grision to be the "get through hell free card". It shouldnt be that way.
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Old 07-13-2008, 03:02 PM   #21
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hmm, just recently i have really started playing again, and i have to say SS is way overpowered, and with out it you are gimped, i played back in old gold and i played during booster, old gold was a little diffulcult but no where near what i am experiencing right now, hell in non drop armor i didnt really have too much to worry about back in the day, most mobs although the were hard hitting didnt have ungodly ammounts of hp, for example some of the mobs have almost 10k hp it seems and hit for 100+ dmg on you now, back in the day the hard hitting mobs excluding quest mobs didnt have insane hp lvls, not only that it seems somethings give almost no experience at all even though you cant ledge them and they can kill you easily since they have uber hp, decent aim, and deal massive dmg. I just dont see the game as resembling anything like what it was in gold and definitely not anything like the super easy booster version of the game. I like the challenge though... except for trying to do Zeth without ss or drawing him to the edge of the map lol I wanted to cry after the 15th time he noob pwned my ass last night.
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Old 07-13-2008, 03:43 PM   #22
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Quote:
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Well some minor tricks should be necessary, otherwise it just turns into, go in, kill everything, leave. Having to find some minor trick to give you an edge makes the game more fun because you have to think a little about what you're doing.
Some minor tricks arent what needs to be used though. And JP is worthless unless your trying t