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Old 07-08-2008, 08:46 PM   1 links from elsewhere to this Post. Click to view. #1
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Murder/Honor System

Here is an idea I have to revamp the murder system and implement the Honor system.
The Honor system is basically the opposite of the murder system, this would create a reason to kill red tags. The Idea is to implement ranks in each system to keep it interesting.
ranks would go like this

Evil path
7 kills Outlaw
200 Kills Murderer
500 Kills Psycho
1000 Kills Death Lord (your tag becomes black at this rank)

Good Path
7 kills Soldier
200 Kills Crusader
500 Kills Paladin
1000 Kills Seraph (means arch angel) (Tag becomes blue or white I guess)

These are example ranks and numbers, if the game got more of a population the amount of kills would have to be raised, but for our current population there fine.
Also to make it a bit deeper is to have quests that revolve around your path( Demonic wings, Angelic wing, devil horns, halo etc... ). To give it a challenge, if you kill someone you have to wait an hour in order to recieve another kill off them.

This would give the game an interesting element to it. You might even want to consider giving a small cosmetic effect on armor with which path u take.(think cain armor would look badass with red highlights instead of blue )
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Old 07-08-2008, 09:10 PM   #2
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Cool Idea
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Old 07-08-2008, 10:00 PM   #3
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Decent Idea... I like the reputation system on WoW...We could have a special shop like that were you needed a certain rank to buy certain stuff. Go play wow if you dont know what Im talking about :P
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Old 07-08-2008, 10:01 PM   #4
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First good idea I've seen for changes to pvp, doesn't involve making the game suck, good job blizz.
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Old 07-08-2008, 10:36 PM   #5
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I like the idea. What happens if someone on the good path kills a blue tag or someone on the evil path kills a red tag? If nothing, then can you change paths? If it does affect your kills, how would we get around two willing participants, both on the same path, who want to pvp each other but not lose kills/ranking?

I would suggest a "forgive" system like before, but instead of the player you killed being able to choose to forgive or not, you get to decide if you want it to reduce your kills or not. That way you can pvp people on a like path but not have you're kills decrease. If you want to change path, then you would choose to have your kills decreased.

I would suggest not losing ranking as you decrease your kills until you're back to zero. Then you would start building a ranking toward the other path. Why? Because no one will ever switch paths if they lose the status of a ranking along the way. If I am a Psycho as defined above, it will be enough work to decrease my kills from 500 to zero. I won't want to become a murderer and then an outlaw along the way. That will happen all at once whenever I erase them all.

Also, I'd have a rank between 7 and 500 kills. Around 100 or so. Otherwise, there is too big of a gap.
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Old 07-08-2008, 10:40 PM   #6
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very cool idea. =)
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Old 07-08-2008, 10:43 PM   #7
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Beautiful idea.

I think instead of a forgive system, why not just add a duel mode where 2 players can challenge each other and fight without worry.
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Old 07-08-2008, 10:49 PM   #8
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Quote:
Originally Posted by Blizzard View Post
Here is an idea I have to revamp the murder system and implement the Honor system.
The Honor system is basically the opposite of the murder system, this would create a reason to kill red tags. The Idea is to implement ranks in each system to keep it interesting.
ranks would go like this

Evil path
7 kills Outlaw
200 Kills Murderer
500 Kills Psycho
1000 Kills Death Lord (your tag becomes black at this rank)

Good Path
7 kills Soldier
200 Kills Crusader
500 Kills Paladin
1000 Kills Seraph (means arch angel) (Tag becomes blue or white I guess)

These are example ranks and numbers, if the game got more of a population the amount of kills would have to be raised, but for our current population there fine.
Also to make it a bit deeper is to have quests that revolve around your path( Demonic wings, Angelic wing, devil horns, halo etc... ). To give it a challenge, if you kill someone you have to wait an hour in order to recieve another kill off them.

This would give the game an interesting element to it. You might even want to consider giving a small cosmetic effect on armor with which path u take.(think cain armor would look badass with red highlights instead of blue )

agreed. that sounds pretty cool
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Old 07-08-2008, 10:57 PM   #9
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Quote:
Originally Posted by Jason Lee View Post
Beautiful idea.

I think instead of a forgive system, why not just add a duel mode where 2 players can challenge each other and fight without worry.
Either that or disable the system inside the PvP arena if one comes out. This is a pretty cool idea that wouldnt change the feel of the game like some other ideas that have been suggested.
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Old 07-08-2008, 11:48 PM   #10
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BLIZ-- i love this!!!

love it.

but-- when there is like 10k or more players might need to up the numbers.
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Old 07-08-2008, 11:59 PM   #11
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Quote:
Originally Posted by Jason Lee View Post
Beautiful idea.

I think instead of a forgive system, why not just add a duel mode where 2 players can challenge each other and fight without worry.
If something like I talked about in my above post was implemented, one reason not to have a duel mode would be that not all reds are friends. If I'm red and attack a red from an opposing clan, I do not see that as turning from the darkside. I wouldn't want my kills decreased. I also wouldn't want to have to challenge them to a fight and have them accept.

If a kill is a kill regardless of the tag of the player killed, then a duel mode would work fine.
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Old 07-09-2008, 07:12 AM   #12
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I like love the old system, I want it back.
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Old 07-09-2008, 09:40 AM   #13
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how bout you get the choice of either having each pk/kill/pvpwin count once toward a set path or have that one kill count as like 10 to reduce the count back to zero, would eliminate the hassle of killing 500 ppl again -.-
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Old 07-09-2008, 09:44 AM   #14
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Again I think this system if implemented right is a GREAT idea.

Quote:
Originally Posted by Gamefish View Post
If something like I talked about in my above post was implemented, one reason not to have a duel mode would be that not all reds are friends. If I'm red and attack a red from an opposing clan, I do not see that as turning from the darkside. I wouldn't want my kills decreased. I also wouldn't want to have to challenge them to a fight and have them accept.

If a kill is a kill regardless of the tag of the player killed, then a duel mode would work fine.
THANK YOU Gamefish,
A killer is a killer.
If I decided to kill 200 ppl. Half were 'red' and half were 'good' I don't think I should have a neutral status. I'd want the Murderer status.
I'd have killed 100 ppl. And all of what Gamefish said applies.
Now if you truely do primarily hunt and kill reds. Then I think the 'good' system would work.

Also remember that sometimes 'good' and 'red' players will pk as a team. So what if you kill the 'good' player that helped kill you before and it turns you 'red'?

I may be a little out of date on my knowledge of how a player turns 'red' But isn't it only the killshot player gets the kill count and red status?

Food for thought. But still a great idea, lets keep brainstorming!
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Old 07-09-2008, 09:57 AM   #15
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Quote:
Originally Posted by Da Vinci View Post
how bout you get the choice of either having each pk/kill/pvpwin count once toward a set path or have that one kill count as like 10 to reduce the count back to zero, would eliminate the hassle of killing 500 ppl again -.-
What about a quest you can start for either side depending on where the individual wants to head. Good or Evil.
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Old 07-09-2008, 11:57 AM   #16
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Rather, why don't we simply just include factions?
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Old 07-09-2008, 12:07 PM   #17
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Man I really like this idea Blizzard!
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Old 07-09-2008, 03:03 PM   #18
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Instead of having a quest to start you on either path, there should be quests that you start when you're at such and such stage of one or the other sides that would reverse all you've done (if you're red you would do a community service like quest to repent, if you're good you kill an important person to become evil).

I would love to see this implemented, as it's been brought up many times before and I've always been for it.
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Old 07-09-2008, 03:51 PM   #19
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All great ideas.

We need to compile all this information into a single layout so we can actually pick it apart and polish it nicely.

I think this idea would make the PvP aspect of Endless Ages soooo much funner.
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Old 07-09-2008, 03:56 PM   #20
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Quote:
Originally Posted by BlanK View Post
Instead of having a quest to start you on either path, there should be quests that you start when you're at such and such stage of one or the other sides that would reverse all you've done (if you're red you would do a community service like quest to repent, if you're good you kill an important person to become evil).

I would love to see this implemented, as it's been brought up many times before and I've always been for it.
Good stuff,

I like the idea of community service and repenting. I'd love to see player involved quests too where you actually do good stuff for other players.
I think a person who has killed a lot of 'non-red' players should have a REALLY hard time getting over a certain level on the 'good' side. They have to really want it and have it be hard to keep it once they get it.

Whereas a person who has killed fewer 'good' players would have an easier time keeping the 'good' tag

Kill counts however should always stick and build up. Ya can't magically unkill someone by repenting.
Your honor ranking should just reflect the actions you've taken for the past while.
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Old 07-09-2008, 04:02 PM   #21
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Great points you've made, this idea is coming along nicely.
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Old 07-09-2008, 05:05 PM   #22
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There also has to be specific advantages and disadvantages for going good or evil. and they have to increase with each rank gained.

Again.. how is this system going to stop the people in the game that do nothing but abuse people? this will just increae their motivation for doing so. Do you really think that players like SKA and others wont kill you over and over just becuase they wont get as many "bad" points?

Yet the people that are doing good in the game are already doing it and the people that are doing bad are just going to keep doing it and getting even better rewards with no penalties.

and ill say it again why does combat in this game have to revolve around "murdering" people in the first place? Why cant it focus more on clan combat ina "war" or "Factions" type setting?
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