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Planet IIA Debates Discuss the current state of anything related to Endless Ages here. This is not a general discussion forum. |
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View Poll Results: Should Credits be available in the Trading Post?
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Yes, I want to get credits quickly.
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3 |
9.38% |
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No, credits in the Trading Post will ruin EA.
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20 |
62.50% |
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Change the ratio of credits to tokens
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9 |
28.13% |
06-22-2008, 01:34 PM
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#1
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Senior Member
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Credits in TP?
Recently credits have been added to the trading post, selling at the rate of 1 million credits for 10 tokens, which is one dollar. Do we want it or not?
A few points to consider
-Credits will be available for those who can't seem to make enough in game and have tokens
-Relatively low level players may have very high level gear
-Credits from TP will flood the market
-Prices will inflate
-Those of us who can't buy credits will be at a tremendous disadvantage
-People will buy credits rather than items from the TP
-As credits is basically a universal currency in EA, with enough money you can buy your way into being one of the strongest players in the game
-Credits are otherwise easy to come by. Strong mobs drop a lot, and are easy to kill with a pidion orb, which isn't too hard to get if someone can lend you a champions belt.
Also, it might be a good idea to lower the amount of credits you get for a token. Currently, you can buy, let's say, a skoid scroll for 20 tokens and sell it for 500k. But less than 5 have been sold in the auction so far. At that rate, it's 1 token = 25k. A rate of 1 token = 15k seems okay. 10 tokens for 150k.
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Last edited by Sumdude; 06-22-2008 at 01:50 PM.
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06-22-2008, 01:37 PM
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#2
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I think they should have credits on the trading post. if people dont want to kill things to earn money... then why not allow the company to earn a few extra bucks off of allowing them to purchase credits!
But... i think 1 million credits is just too much for 1 dollar.
*mmk. subtract 1 vote off yes... and add it to the 3rd option.*
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06-22-2008, 01:40 PM
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#3
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Senior Member
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Ooh I really should have made that a third choice. "Change the ratio of tokens:credits."
Edit: Thanks Oogie for adding it! I hope not too many of you now realize you voted wrong...
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Last edited by Sumdude; 06-22-2008 at 01:52 PM.
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06-22-2008, 02:01 PM
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#4
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Banned
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First off it should only be around 100k for 1$.. but either way I dont think it shouild be.. im glad the company will make money but tis gonna ruin ingame economy alot
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06-22-2008, 02:03 PM
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#5
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Professional Chair Warmer
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100-200k - but really they should just have to buy stuff from the trade post and sell that in-game...
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06-22-2008, 02:14 PM
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#6
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Quote:
Originally Posted by Sirkillalot
First off it should only be around 100k for 1$.. but either way I dont think it shouild be.. im glad the company will make money but tis gonna ruin ingame economy alot
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Quote:
Originally Posted by Sumdude
Currently, you can buy 1 million credits for a dollar. But a razor is 100 dollars. Should the razor really be worth 100 million credits? Recently I bought a skoid scroll for 500k. But the skoid scroll costs 20 tokens, which is 2 million if you buy credits. This same sort of difference is also true with polycycles, duals, and wings. This whole thing is encouraging more people to buy credits rather than items from the Trading Post. Credits are obviously cheaper, and if the items are available in game from someone selling them, the trading post makes less money overall, until a certain equilibrium is reached, and no one wants to sell items for credits anymore. That may trigger a few people to go and buy items from the trading post, but EA, and the trading post, will ultimately be ruined...
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Basically, they have to do something at least. If not, it won't just ruin the in-game economy, but the trading post as well. If they at least change the tokens to credits ratio to a good amount, and if people don't buy credits excessively, EA isn't doomed.
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Last edited by Sumdude; 06-22-2008 at 02:29 PM.
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06-22-2008, 02:43 PM
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#7
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Flob
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Personally I'm against credits in the Trading Post. At least lower the amount, the economy will twist and die. The auction will suffer.
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06-22-2008, 04:10 PM
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#8
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Ghey Wad
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Personally I'd rather it not be there at all, but if it must stay the ratio has to be changed drastically. 1 million for $1, that's a little ridiculous, ludicrous even. Something like that makes ingame economies go to "I'll give you 10 tilis for your skarshar orb" instead of "___k for your skarshar orb" because credits will be worth less than a canister or some other object that gives you 0 credits at the stores. I'm sure everyone can agree that we don't want EA's economy to turn into Germany's after WWI where people were burning Marks because an old scrap of paper was worth more.
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06-22-2008, 04:12 PM
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#9
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Mean And Green
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Has anyone thought of 100 tokens = 1 million dollars? maybe in game tokens would be ok but make them actually cost more then 1 dollar
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06-22-2008, 04:44 PM
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#10
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Mean And Green
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LOL they already changed it to 100 tokens for 1 million credits.
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06-22-2008, 05:33 PM
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#11
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§ölôÐÿñås???ý
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That still doesnt even seem fair to the people who cant buy money.. TP was sapose to be for items that didnt give an advantage... Now you got guns and money and other rare items... Come on dude. The economy will suffer, there will be no need for the auction except long distance trading, and people who cant buy will be stuck farming millions of gold just to buy a something like 100 potions or something. I would remove it as soon as possible if I had control but I dont so.. You know you will lose some people because of this choice... I guarente it. Noobs will come in and say "hey this is a cool game" 5 minutes later they will be saying that this is bull**** because they cant buy gold and that its totally unfair. Bad choice? I, and many other people, think so. $10 is a little more sane for 1 mill but I dont like the idea. $10 dollars is like a penny to some people and it will be used to their advantage. This game is starting to become all real money based IMO. I know you need money for the server but this is sorta crazy...Another thing I would like to know is how many people who voted yes accually over level 10?
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Last edited by solodynasty; 06-22-2008 at 05:46 PM.
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06-22-2008, 08:56 PM
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#12
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Flob
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Personally, I don't think much of the in-game items should be in the TP, if any at all, and especially not credits. The items in a trading post should be somewhat novelty-based, some that are useful, but nothing that should give too much of an advantage. EA is great because its almost anarchistic, Jason and the gang are doing the work, but its really the community that is dictating (within reason) what happens to the game. Being able to buy your way into the system would ruin the community and the in-game economy (as stated numerous times above). The trading post is a great idea, but I think the items that are sold on there need to be a bit more creative. Either way, buying your way into the game is just a bad idea, it will spell trouble, no matter how you look at it.
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06-22-2008, 09:12 PM
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#13
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Mean And Green
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I think everyone is missing the bigger picture here. If there is no income to keep the game running the game will close down. I think that will hurt the ingame economy more then easy money. The cost of 1 million in game credits is now 10 dollars and thats perfect imo. Someone should close this thread its doing nothing good just end it.
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06-22-2008, 11:18 PM
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#14
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{-Shadow-}
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Meat making never had a bad effect on the market...
And even tho i dont want to accept it.. The td is having a major effect on value of its items...
Also, a lot of people sell td items for credits in game.. Wuts the diffrence?
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Meh not a n00b, just inexperienced =D - in gold that is ^_^ -
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06-22-2008, 11:37 PM
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#15
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Ghey Wad
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When you sell TP items for credits the number of credits in the game is still the same as before you sold said item. When you buy 1 mil credits, an extra 1 mil credits get placed into the game that wasn't there to begin with, and the ease of getting 1 mil credits increases dramatically. In places like Japan and many other Asian countries a lot of people are millionaires if not everyone, but in Japan a 4$ pack of playing cards costs like 400 yen. It's easy to get a million, so the value of the currency goes down because of that. After that inflation quickly swipes down, everything cost a lot more money. Not to mention, it places a strict price range on anything from the TP, because we all know that 1 mil creds = 10$. Something like buying creds is a really great way to ruin an economy.
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06-22-2008, 11:53 PM
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#16
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Flob
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First off, I want to say "Thank You" to Jason Lee for bringing EA back from the dead. Good on you for the follow through.  This was my first online addiction and I'm always bringing up EA when the subject turns to gaming (on any platform).
This game (when I found the box at a friggin' CompUSA), was already lagging behind the current games in graphics/UI/population. But when I logged on, created my first character (blob :P), and headed out - I was hooked. The world, though small to me now, seemed impossibly huge. The mobs were bizarre and the ones that wanted you dead (up yours DV Jousters!) could really get the job done. The mix of new and old players (with their very different personalities) stood out immediately. Good & bad meant something here, because the community was small enough that a single person's reputation was universal. Add in the fact that you have people from many different countries, the possibilities for miscommunication are endless.  I think this game STILL has a re playability a big cog like Blizzard will never see.
All of which leads me to this: Endless ages cannot live by other games' rules.
The armor and items in game when I started, for the most part, are still here. But, I feel, the desire of new players or myself to get these items are diminished by the fact that anyone can have them "for a few dollars more".
The game has been down for hours in the last week (yes I've bought tokens to support the game through the trading post). And stealth RMT is the only new communication. I hung on for a couple of years on subscription during the previous management's run, hopeful of a happy ending. This is almost the same feeling I had well before that slow-motion snowball of wasted time. One of the best things about EA when I started was the dev involvement and responsiveness - that really set the game apart. I have read some of the forum history (prior to me rediscovering the game) and it seems everyone's expectations were not met immediately. That's fine, but communication from EA dev to player has always been key. I would like to see more posts from the dev/GM side from the mundane to the technical - I think this community can take it.
P.S. oogie is doing an above excellent job as head GM
P.P.S. Gusinn, do not ask for a thread to be closed in the debate section. It's silly and kinda chicken****.
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06-23-2008, 12:16 AM
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#17
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An honest post about a very concerned fan of EA right here, devs. Hope you read it.
Even if you want to make money, it's wise to get more money over a longer period of time, then it is to get a short burst of cash.
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06-23-2008, 12:21 AM
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#18
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Mean And Green
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I just get sick of all the blow hards whining everytime something is changed. Get over it already its a done deal and the devs need to be working on more important things besides tip toeing around the few forum trolls that don't have a clue anyways. The game needs REAL MONEY to stay afloat. Its a free game and everyone wants it to be fair so buy something from the TP. forum>game you don't even have the balls to register a name and you call me chicken. Like I said before this thread should be closed it's annoying.
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06-23-2008, 01:09 AM
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#19
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I suppose.. but that's funny because I was just going to buy some, transfered money to the bank.. then they changed the price... so now I won't be.
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Potato
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06-23-2008, 01:15 AM
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#20
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{-Shadow-}
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Whats wrong with one more way for EA to make money.. They are strugglin to pay the bills *with no income for themselves* as it is... You guys should all be supportive of them creating more ways to increase their income... This is just another way for them to make money and giving us a way to spend our money...
Just give it a break. Its no diffrent then when people would create meat back in booster....
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Meh not a n00b, just inexperienced =D - in gold that is ^_^ -
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06-23-2008, 01:20 AM
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#21
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Flob
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The need for "real money" is not explicitly known by you or anyone but the principals paying the bills. All I tried to do in my post was express my love for this game and help it prosper.
Gusinn, how you feel personally injured by this, I don't know. I have no wish to argue with you on a personal level, as momma Yoda can wield a mean stick (backasswards reference to the real name thing). This game has a bit too much "old school" cred BS that may hinder it from moving forward. I only recognize you from your old swat posts (not that there's anything wrong with that).
I don't feel I'm trolling by expressing how I feel about the TP changes. This is exactly what Jason & staff have asked us to provide.
Again, Gusinn this thread can only annoy you if you read it.
Last edited by forum>game; 06-23-2008 at 01:22 AM.
Reason: gusinn :/
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06-23-2008, 01:40 AM
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#22
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{-Shadow-}
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Something to think of..
From what ive heard people say, they already have 25 mil. Thats 250$ of money the trading post could have mad.... Credits in game isnt hard to get, but who wants to spend 250 for 25 mil? No1... The prices wont change much, the tp will make about 200 more a month, and everyone will go on happy when this is long forgotten about.
The only reason people are saying thigns is because they are bored, love to complain, and are mad because they can't get that gold....
Please, just give this a chance, if profits are low, or people hate it overall, I think they will take it off...
The team this time around seems to care about the people, thinking a lot about us, rather than themselves. And really its costing them... So give htem a chance to get a little money for themselves, the reason the credits in trading post was thought of was more of a donation system....
Just please... Give it a chance.
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Meh not a n00b, just inexperienced =D - in gold that is ^_^ -
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