Endless Ages - Your Journey Begins > World Discussions > Planet IIA Debates

Planet IIA Debates Discuss the current state of anything related to Endless Ages here.
This is not a general discussion forum.

View Poll Results: What should be the punishment?
Portal them away from the area they are in 23 36.51%
reset their skills back to original settings 6 9.52%
automatic temporary suspension 7 11.11%
I like cheeesecake- leave them alone 27 42.86%
Voters: 63. You may not vote on this poll

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Old 07-23-2008, 01:32 PM   #81
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Or, insted of making things worse, which is all that has been going on since I have left....

Why not try and fix ****?

why not start with 13 14 and 15 dung? Or has everyones freinds already got their **** so it just oooo JUST HAPPENS TO BE BUGGED NOW???

opps secrits out!
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Old 07-23-2008, 01:38 PM   #82
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What's wrong with the dungeons...?
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Old 07-23-2008, 01:39 PM   #83
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lets try to stay on topic here

and we shouldnt be stating any bugs/exploits in open forums they should be PMed directly to GMs
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Old 07-23-2008, 01:40 PM   #84
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Originally Posted by jay7981 View Post
is the AI messed up .. yes will fixing the ai eliminate this issue ? .. no

here is why
lets say they have fixed the AI, and game runs perfect , there are still people that will try and find ways of exploiting to gain an unfair advantage. and because of them (one bad apple spoils the bunch) we have to have rules and consquences set in place so when it does happen and it will... it can be delt with. Cheating is cheaing exploiting is exploiing no matter how you try to justify it.
i simply dont like the alligation that having a program reload for you while you shoot the same unmoveable object got 45 min to an hour is *cheating* or *exploiting*

Again either ban all macroing on every skill and reset everything to zero or this is completely and totally overblown and unfair.
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Old 07-23-2008, 01:42 PM   #85
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Quote:
Originally Posted by Hellbinder View Post
i simply dont like the alligation that having a program reload for you while you shoot the same unmoveable object got 45 min to an hour is *cheating* or *exploiting*

Again either ban all macroing on every skill and reset everything to zero or this is completely and totally overblown and unfair.

i agree that all macroing should be illegal
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Old 07-23-2008, 01:44 PM   #86
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Originally Posted by PeterTheLeader View Post
Alright sam, pay attention. I'm only going to explain this once, and when this thread hits 5+ pages I'm sure it's gonna come up again. Ready? Paying attention? Endless Ages is a game. Not work. If I'm so bored with a GAME that I have to leave the comp on unattended to get anywhere, it's not a game anymore. If I have to do the same thing repeatedly, without hardly any difference at all and nothing to do it still isn't a game anymore. Games are fun and engaging, not boring and tedious. Say you have to go 30 miles somewhere for some reason. Are you going to walk there because it will make the trip more enjoyable? No, your going to drive because it's too far away to walk in a timely manner. There are things to keep you entertained in a car. You can turn on a radio and listen to music, put in your own CD, w/e. It's also comfortable, there's air conditioning, heating, and you can pull down the window. The drive isn't all that bad. Now, increase the distance to, say, 300 miles just to make the trip longer. Sure you have those nice things, but it gets real boring real fast. Let's say the destination is a quarter mile away. Are you going to drive there? Probably not. Walking would not only be more enjoyable, but you get exercise and it's something nice to do and enjoy some fresh air (depending where you live).

There are ways to make a game have a goal (however short or long) and have getting to that goal just as enjoyable as reaching it. Just because it makes the game last longer, does not mean you have to stretch things out. It makes the developers/designer unintuitive, boring, mundane, but mostly lazy.

If I'm not entertained, I'll just go to a different game that doesn't do the same thing over and over. Something that is always engaging and new (and don't give me any crap that "Well, your still shooting in first person and that stays the same" or "You always have to level, so how can you make that different" you know what I mean. Look at Oblivion and Baulder's Gate. Those are extremely long games, yet they hardly ever have boring parts.)

If I haven't gone through to you and you still thing fighting the same mobs for literally weeks to gain a level, then you have a really odd sense of fun and accounting is the perfect job for you.
Dude..this has nothing to do about the exp give out of monsters...wat u were saying has to do with the overall game and how it becomes boring very fast so..ur explanation failed to explain y the exp give out by monsters should change. srry =/
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Old 07-23-2008, 01:52 PM   #87
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Quote:
Originally Posted by jay7981 View Post
i agree that all macroing should be illegal
how long have you played the game??

have you tried levlgn SS, Hide or any crafing skills?

IF you cant PVP till 12, and there is no housing or arenas or team combat and very limited game area when you get right down to it.

what exactly are you supposed to do with your time in the game for 6 months of micro level gains? Are you personally honestly going to hang out that long?
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Old 07-23-2008, 01:54 PM   #88
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Originally Posted by samtheman768 View Post
Dude..this has nothing to do about the exp give out of monsters...wat u were saying has to do with the overall game and how it becomes boring very fast so..ur explanation failed to explain y the exp give out by monsters should change. srry =/
my answer..

Becuase it would be a lot more fun to be able to level steadily while you roam around and hunt with the better guns you have earned than shooting one stationary target with a level 1 gun for 120 hours.

Thus make the rune bosses worth less and the mobs and quest NPC's worth a whole lot more.
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Old 07-23-2008, 01:56 PM   #89
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Quote:
Originally Posted by Hellbinder View Post
how long have you played the game??

have you tried levlgn SS, Hide or any crafing skills?

IF you cant PVP till 12, and there is no housing or arenas or team combat and very limited game area when you get right down to it.

what exactly are you supposed to do with your time in the game for 6 months of micro level gains? Are you personally honestly going to hang out that long?
umm that would be the point of the game so ... yea

instead of crying about how un fair it is why dont u play the game the way it was ment to be played.. there is no finish line so take your time and enjoy it you dont have to have the best items and best levels to play the game and enjoy it .. after all it is only a "GAME" and it is a rpg at that why not try some role playing or has the true meaning of rpg gotten lost in all the greed?

Last edited by jay7981; 07-23-2008 at 02:01 PM.
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Old 07-23-2008, 01:57 PM   #90
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(
Quote:
Originally Posted by Hellbinder View Post
Let me get this straight.. someone wants to perma ban a player from the game for having a program auto-reload their gun.

Say that out loud.

yes its that ridiculous. I should get perma banned because i let a program press "R" for me every few seconds while i fought a rune boss for a few hours.

yet Pking everyone in site and looting them in the middle of questing is "ok". Pressing "R" is an unpardinable sin but being a total jerk to other players is cool.

There is absolutely nothing wrong with having a program reload your weapon for you. That is exactly what we are talking about here. (emphasis mine) It cant aim for you, move for you or play for you. All it can do is reload your gun.
First of all, we're not talking about using a macro to save key presses, we're talking about leveling certain skills while not at the computer, we're talking about not being at the computer while leveling these skills.

No, I wouldn't want anyone to be banned for using a reload macro, if I expressed myself vaguely, then I apologize.

The destinction is between:
a. Players putting in some sort of effort to get to the level they need to be to use the next gun.
b. Players leaving their computer on overnight to be able to use all guns from day 2 of playing.

I'm personally a proponent of the first option, as I see shortening the distance to endgame as diminishing the value of reaching endgame, and as something that is counter-productive towards keeping players playing the game for any extended period of time.

On the topic of what skills should be allowed to be AFK-macroed and which shouldn't, I'd prefer it if none of them were allowed to be AFK-macroed, but only if the leveling time on skills like tradeskills, magic, hide and reveal were reduced dramatically and/or the skills themselves were made more interesting to use.

Fixing the AI would certainly help alleviate the problem, but people have been leveling combat skills AFK since the early betas, through all the iterations of the AI, if you don't have a ledge to stand on, clip, if you can't clip, shoot melee mobs, etc.

If there's no penalty for leveling WT/MC/Melee AFK, there's no reason to have those levels there in the first place IMHO, atleast not in their current form.
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Old 07-23-2008, 02:00 PM   #91
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Quote:
Originally Posted by Hellbinder View Post
my answer..

Becuase it would be a lot more fun to be able to level steadily while you roam around and hunt with the better guns you have earned than shooting one stationary target with a level 1 gun for 120 hours.

Thus make the rune bosses worth less and the mobs and quest NPC's worth a whole lot more.
ok in that case maybe that would make things a little more fun and legit.
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Old 07-23-2008, 02:37 PM   #92
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Quote:
Originally Posted by Hellbinder View Post
This is totally ridiculous for every reason I posted in this thread which you apparently ignored.

Aww Heck screw it im with you now...

I say we reset everyones skill that they could possibly have macrod. Hell lets zero everyone out. Then lets close the game down and call it a day!

Cause i say its unfair that people level hide by jumping up and down, level familiars by getting on and off, leveling smithy, engy and any other skill that people can do with a macro

Why? Because i dont know how to program those and i have vista the only thing i can do is get my program to press "R" for me.

Every single skill in this game is either a direct or indirect battle skill when you get right down to it so all macroing is disallowed and all players in this game right now should have ALL their skills reset.
Actually hide and familiars are a lot easier to afk lvl than a reload macro. Unless putting like a piece of paper in your keyboard to hold down a key is now an outside computer program that presses it each time it loops, then it's not a macro. (Hide needs some fixing, getting like .005% at lvl 18 is really annoying. And by annoying I mean it makes invis scroll more worth it, making hide almost pointless.)
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Old 07-23-2008, 02:38 PM   #93
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Tis true sam. I agree on this. Leveling naturally would make the game a whole lot better, but the game is still kind of short. If i do all the quests i still wont have the EXP to flow with it smoothly. Answer? More quests. Yeah yeah, the admins are busy i know. But if they release IIA south soon we will see more quests.
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Old 07-23-2008, 03:01 PM   #94
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I still say that ALL macroing should be allowed as long as its not malicious in nature towards other players.

OR

if the rune bosses are droped in XP to almost nothing and the flying mobs, jousters, shocks and other more dangerous creatures are really pumped up in xp then this whole issue goes away. You will see a whole lot more people hunting for level gain, a whole lot more surface PVP going on for control of a good leveling area and people will only hunt rune bosses for actual quests.

Imagine how many more people will be hanging out in cata, coa, the dungeons, MR and BM if the XP tree were reversed like i am suggesting.

macroing battle skills goes bye bye overnight.
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Old 07-23-2008, 03:17 PM   #95
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Quote:
Originally Posted by samtheman768 View Post
Dude..this has nothing to do about the exp give out of monsters...wat u were saying has to do with the overall game and how it becomes boring very fast so..ur explanation failed to explain y the exp give out by monsters should change. srry =/
Like I said, if you don't see how poor the game is in it's extremely slow paced, low amount of quests, not much to do-ity then you are unique and take enjoyment of boring mundane things. It's a unique gift that many wish they had.
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Old 07-23-2008, 06:13 PM   #96
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Guys, remember that this thread is about AFK battle skills which means using a macro or other method of unfair leveling to people who CANT use it while you arent even trying. A macro could be catagorized as two things that many games ban for the exact reason as to this problem
1) 3rd party program
2) Sharing of an account. Yes, a macro is like someone else playing for you and you end up getting all the rewards.
As sheeva said, it will be more rewarding if you take your time. Of course the game isnt fast paced but you can take your time. When you hit weapon quest level DO THE QUESTS! When you it 11 DO THE QUEST for armor. Don't macro to 18 and skip everything and buy the armor and weapons.
I AM NOT saying that it should be bannable or able to reset your level but 5 minutes for AFK should be the max because in a game of PvP/RPG it really isn't fair to the people who can't macro.
So, slow down and take your time, limit your macroing and your AFK time, and enjoy the game more.
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Old 07-23-2008, 06:26 PM   #97
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i do afk macroing in shippy doing melee but i check every 2 to 5 mins so i am at the comp so it wouldnt be afk macroing but only have one it once i find it boring
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Old 07-23-2008, 07:33 PM   #98
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How about, just fix the AI, you wont have these issues(you will to an extent but will eliminate most macro spots).

Leveling system is fine, having mobs give out a exp per kill would mean more recalculation & tweaking with alot of exp values. Not to mention recoding that part of the engine. Not to ****ing mention, you wouldnt be able to have a leveling partner due to last hit takes the exp(no offense thats would it would end up being). So no offense thats just gonna create havoc at hotspots. Not really upto that since I like to lvl in peace.

So Im waiting for the next person to ask for point and click style of play, then ea can be like the rest !!!!
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Old 07-23-2008, 08:22 PM   #99
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I really really really REALLY REALLY REALLY like cheesecake, if anyone really really likes cheesecake like me vote 4
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Old 07-23-2008, 09:15 PM   #100
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ok, after reading all the replies to this post this is "my" reply, after all the yrs i've played
this game and knowing the game like the back of my hand I know how hard it is to lvl.
Level grinding gets to be soooo old after a while and it should'nt have to be that way in any game. It just leads to either exploiting or quitting the game because you've become such
a high lvl that there's nothing else to do. I certainly agree with changing the AI to where you
can gain good exp while killing strong mobs with stronger weapons instead of using lower
lvl weapons to lvl up with, it's like an oxy moron if you know what i mean.
When you compare the lvl's you gain to the quests you have to do it's almost impossible to
be able to do the quests according to your lvl, it needs to be more balanced no doubt.
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Old 07-23-2008, 10:57 PM   #101
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I think the idea behind using a weaker weapon was "In reality (assuming all projectiles are the same) you gain more experience shooting a projectile by shooting more ammo than you do by shooting less." It makes sense but in a game standpoint it does have it's downfalls.
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Old 07-24-2008, 03:50 AM   #102
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What about linking XP to damage dealt instead of number of shots ? That way you would have to use the biggest damage-per-second you can deal in order to powerlevel.
Pretty much like what Blobz suggested few posts above, but giving the XP on each shot instead of waiting for the mob to die (to avoid the caching of "who did how much dmg" on the server).

The point here would be : you wanna level fast, then the mobs will die fast. So have fun setting up a new macroing session every 2 minutes.
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