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Planet IIA Debates Discuss the current state of anything related to Endless Ages here. This is not a general discussion forum. |
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View Poll Results: What should be the punishment?
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Portal them away from the area they are in
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23 |
36.51% |
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reset their skills back to original settings
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6 |
9.52% |
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automatic temporary suspension
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7 |
11.11% |
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I like cheeesecake- leave them alone
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27 |
42.86% |
07-29-2008, 07:57 AM
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#121
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§ölôÐÿñås???ý
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Quote:
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Anyways, some lvl gain should be implemented with the quests imo, and people with higher lvl guns would ofc wanna use them... instead of their lvl 1 gun...
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They need more quests, add XP reward for quests, and make the quests easy enough as to that "youd rather go train on Destroyer." Agreed.
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Would be nice if xp was gained trough dmg done, that way people would have gained something too in form of loot, beside just the skill gain...
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I preffer the current system but they should majorly up the XP gain on all mobs besides Ash, Shad, runebosses and all the other things the people tend to train on and lower those XP gains enough so that you would be better of fighting other mobs.
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dont really think that ss should be a problem to macro, ss is only somewhat decent in the pve part of the game, and for transport means, its utherly useless in pvp 0.o
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Yes, SS is probebly the worst for PvP unless the other person cant hit or dodge :P. And some mobs take 5 minutes to kill with a gris so theres no need to make that a problem. But SS should be gained in the same fashion as to not have to AFK on runebosses. Maybe add some quest that must be completed with SS that give SS XP reward and make the SS quests give you like 10%? after each one in the chain from Sial.
And 10% would lower the higher away you got from quest level so you cant get to 17 SS and then go do 10 of the quests and magicly hop to 18 :P
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07-30-2008, 11:28 AM
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#122
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Quote:
Originally Posted by xXpLoSiVe
I'm sad to see that so many people would rather afk everything than actually play this game that you supposedly "love." Why play at all if you plan to afk your skills? It seems pretty pointless to me.
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Um what exactly is your definition of "playing" a game?
Because the whole point of this is that the game needs to be changed so that your options are not.
1. Stand and shoot one of about 4 ledgable creatures for 140 hours
2. AFK macro shoot the same 4 ledgable creatures for 140 hours
Thats the point. I dont see shooting destroyer or eyezion for 140 hours straight as "playing" anything. But i sure as heck would rather AFK than take option 1 with the current state of things.
The point being the if the XP tree was turned upside down this goes away. Make the comon mobs that ar not as easy to ledge worth WAY more XP and make the rune bosses worth nothing. If they are not willing to do that then do what i suggest in my other thread and super beef up the Rune bosses.
People only AFK macro because the game is so frustrating and feels so unrewarding to gain such minimal ammount of xp shooting the same target for an hour.
try to back up and see whats causing the issue Xplo 
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07-30-2008, 11:42 AM
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#123
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and SS gives no advantage in PVP. It is purely a PVE skill same as piloting an HB or polly.
Sure makng normal mobs worth more will unballance SS but it wont affect PVP to bad. You still have to have the skill to use SS effectively even in PVE. My gris has been smoked enough times my eyezoras and wrights to testify to that for me.
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07-30-2008, 10:37 PM
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#124
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Flob
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Quote:
Originally Posted by plasticAiredale
I agree with some people here in that game should progress enough that you don't need to grind/macro your skills to get to the next level. The game right now pretty much levels great until you hit about level 12, there are plenty of armor quests and guns quests to keep you occupied that you hardly notice the leveling. Which is the ideal way to do it. I haven't had to afk macro any MC yet, though now that I have my death gun, and a 12 MC level, I am now considering my options for raising my skill.
If there were quests to do and keep me occupied I don't think I would mind, but that is not the case, I'm just hunting rare drops. Which is fine, I'm in no real rush to get anywhere, but its nice to get new things every now and then, and rare drop hunting has too much grind per reward ratio in my opinion.
People here are mentioning that we need to slow down the progression of skills because there is nothing for you to do once you max your skills. I think that is more of a game design flaw, we (the players) really shouldn't have to worry about slowing people down, that is the developers responsibility to design the game so we don't notice the grind. Basically I think we need more quests to do to keep us occupied as we progress to the higher levels.
Summary: No punishment, more quests.
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I agree completely, once your level is higher you run out of ways to level other than grind. I hate grinding with a passion and in this game have been leaving something on my keyboard while i read a book.
The level per kill is also a good idea and fixes the problem altogether, you wouldn't leave a macro going for an hour to kill one boss if you would level faster by killing it or something else more times over with a more powerful gun.
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07-30-2008, 11:39 PM
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#125
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Ghey Wad
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Quote:
Originally Posted by Hellbinder
and SS gives no advantage in PVP. It is purely a PVE skill same as piloting an HB or polly.
Sure makng normal mobs worth more will unballance SS but it wont affect PVP to bad. You still have to have the skill to use SS effectively even in PVE. My gris has been smoked enough times my eyezoras and wrights to testify to that for me.
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SS already is unbalanced. SS isn't supposed to be the only way to effectively PVE. The only way to balance it is to take away SS's title as the "Only useful PVE method".
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07-31-2008, 12:39 AM
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#126
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Quote:
Originally Posted by BlanK
SS already is unbalanced. SS isn't supposed to be the only way to effectively PVE. The only way to balance it is to take away SS's title as the "Only useful PVE method".
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Right...
Either beef up the damage the weapons do and increse the armor people wear accordingly to balance pvp.
OR
reduce the ammount of HP mobs have so you can PVE without SS and have fun doing it.
I say increase the XP of normlal mobs, increase the damage of all the guns, increase the armor values to balance out PVP. or have a different level of damage each gun does depending on if its PVE or PVP. Have a higher damage vs the world and a lower damage vs players (somehow)
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07-31-2008, 01:47 AM
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#127
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true i guess that is how it should be in the end.
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SamLJaxxon - BL

"You're the evil man and I'm the righteous man and Mr. 9 millimeter here, he's the shepherd protectin' my righteous ass in the Valley of Darkness" - Samuel L Jackson as "Jules Winnfield"
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07-31-2008, 02:34 AM
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#128
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Loves To Help
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I agree with adding more quest that give exp and raising the exp on regular mobs. Exp per kill is also another good point. The higher the lvl monster and lvl gun should mean faster but since the HP of higher monsters is obviously going to be higher it should still balance out. I don't like the idea of macroing MC Melee and WT, there should be an easier way then sitting there for 2 hours killing the strongest thing you can get your hands on that wont kill you because of a terrain obstacle or something. But I don't consider SS macroing to be a problem, I only use it so I can do the quests to get better things. Other then that and staying alive it doesn't have much use. I voted "I like cheeesecake- leave them alone" only because of those points I just made. If those things were made possible I'd have to vote "automatic temporary suspension" For first and second offense, time of suspension longer in second one. And "reset their skills back to original settings" for third offense along with a longer suspension time then a second offense.
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EDIT: Sorry if anything is repeated. I don't have the patience to sit and read this ENTIRE thread.
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07-31-2008, 08:46 AM
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#129
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Quote:
Originally Posted by Recon
I agree with adding more quest that give exp and raising the exp on regular mobs. Exp per kill is also another good point. The higher the lvl monster and lvl gun should mean faster but since the HP of higher monsters is obviously going to be higher it should still balance out. I don't like the idea of macroing MC Melee and WT, there should be an easier way then sitting there for 2 hours killing the strongest thing you can get your hands on that wont kill you because of a terrain obstacle or something. But I don't consider SS macroing to be a problem, I only use it so I can do the quests to get better things. Other then that and staying alive it doesn't have much use. I voted "I like cheeesecake- leave them alone" only because of those points I just made. If those things were made possible I'd have to vote "automatic temporary suspension" For first and second offense, time of suspension longer in second one. And "reset their skills back to original settings" for third offense along with a longer suspension time then a second offense.
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EDIT: Sorry if anything is repeated. I don't have the patience to sit and read this ENTIRE thread.
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I totally agree.
If the chages we have been discussing are made then More severe penalties for AFK macroing would be appropriate. Because then you would be taking advantage of the game.
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07-31-2008, 02:40 PM
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#130
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The Frog
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1st offense: Teleport to sweet get owned map for 24 hours(square room ridiculous mobs?)
2nd: Teleport there for a week
3rd: Three weeks in the room of doom
Don't ban them. Just punish them a little 
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DEVILUTION

kermit
Backbiter
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07-31-2008, 05:01 PM
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#131
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Quote:
Originally Posted by Kermit
1st offense: Teleport to sweet get owned map for 24 hours(square room ridiculous mobs?)
2nd: Teleport there for a week
3rd: Three weeks in the room of doom
Don't ban them. Just punish them a little 
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a Week locked in the lambrynth?,,, Fun and yet *shudder*
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07-31-2008, 05:03 PM
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#132
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that would be called the BOG
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SamLJaxxon - BL

"You're the evil man and I'm the righteous man and Mr. 9 millimeter here, he's the shepherd protectin' my righteous ass in the Valley of Darkness" - Samuel L Jackson as "Jules Winnfield"
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07-31-2008, 05:57 PM
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#133
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Flob
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I haven't read the entire thread but I've read most of it. I think Hellbender mentioned this but I'm going to say it anyway. The best way to fix this problem is to make it so you can level by hunting regularly. You should be able to step up your gun and step up the mob difficulty and the result should be more exp.
People AFK level because there's almost no point in using the level 2-10 guns. The majority of this game is spent with the lvl 1 gun leveling up until you can use the rune and death guns to pvp. There really is no middle game. There's just the beginning game and the end game. The rest of the game is spent sitting in one spot mindlessly clicking.
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07-31-2008, 08:40 PM
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#134
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Quote:
Originally Posted by OnTheEdge
I haven't read the entire thread but I've read most of it. I think Hellbender mentioned this but I'm going to say it anyway. The best way to fix this problem is to make it so you can level by hunting regularly. You should be able to step up your gun and step up the mob difficulty and the result should be more exp.
People AFK level because there's almost no point in using the level 2-10 guns. The majority of this game is spent with the lvl 1 gun leveling up until you can use the rune and death guns to pvp. There really is no middle game. There's just the beginning game and the end game. The rest of the game is spent sitting in one spot mindlessly clicking.
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You have just captured the true essence of this entire debate.
Bravo! 
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07-31-2008, 08:46 PM
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#135
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Game Master
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OK Ladies/gents this thread is about to be closed it was meant to see if people would or talk about a punishment for afk macroing and has somewhat gotten off the subject.
If the players can not come to a conclusion the the GM's will deal out punishment as needed. Nothing harsh but we are trying to curb the afk macroing and asking the players is not working very well.
We understand your issues and more content is on the way, but this thread was meant to see a way of curbing afk macroing so soon this thread will magically close.
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07-31-2008, 08:57 PM
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#136
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Burninator
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I think that the solution to this problem is for hellbinder to get off of his high horse and accept the fact that afk leveling is for the weak and powerless.
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Boom.
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08-01-2008, 07:06 AM
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#137
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Senior Member
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It's all cheesecake, afk ftw =)
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???One kills a man, one is an assassin; one kills millions, one is a conqueror; one kills everybody, one is a god.???
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08-01-2008, 08:55 AM
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#138
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Head Game Master
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I think Lat is right and it's time to close the thread. Thanks to everyone who contributed.
Cheesecake is for dessert- not for video games.
When the rules are posted, we'll see what happens. /end thread.
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