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Planet IIA Debates Discuss the current state of anything related to Endless Ages here. This is not a general discussion forum. |
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View Poll Results: What should be the punishment?
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Portal them away from the area they are in
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23 |
36.51% |
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reset their skills back to original settings
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6 |
9.52% |
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automatic temporary suspension
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7 |
11.11% |
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I like cheeesecake- leave them alone
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27 |
42.86% |
07-22-2008, 08:03 PM
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#41
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§ölôÐÿñås???ý
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Well said Blizzard. And another thing guys, remember this thread is about AFK shooting... I'm not talking about the forming SS macro overnight but shooting destroyer with fastest gun is probebly the fastest way to gain level and being able to do that without even watching it happen is pretty dumb. Also the reason that this game is so hard is that there are no quests have give rewards for doing them (Besides an item and some cash). If there were a few more quests added that accually gave experience it would be slightly easier to level.
And Blobz does have a good point, most games go by XP after the kill..But I don't see that working in EA as to there really isnt a set mob level and all the damages are wierd which would make it very hard or easy to level depending on what your killing. And any number of people can attack one mob so this would be a little road block. And leveling the fastest with your lowest level gun is rediculous. If your going to keep XP per hit I would advise making the higher levels guns give more XP per second than lower level guns.
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07-22-2008, 08:28 PM
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#42
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The way I've always looked at EA was that it was sort of fun to get to the top but the game was really fun from there on out. It's not supposed to be like other games but there should be a change in the system so that leveling isn't so pointless.
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07-22-2008, 08:45 PM
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#43
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I don't really see any problem with it solo, each mob would just be given a hidden lvl. The xp granted upon mob death is dealt out based on % of the damage done.
>Fictional Jesus Flob (FJF) is level 10 and has 1000 health, and grants 1000 base xp.
>Player 1 (P1) is lvl 15 WT and 5 magic
>Player 2 (P2) is lvl 5 WT and 12 magic
After a long and arduous battle FJF lays slain at the feet of P1 and P2, victory! But WHO gets the xp!? Well let's try to work through this then shall we?
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P1 dealt 750 of the 1000 damage to FJF (75% total mob health granting him 750 base xp)
P2 dealt 250 of the 1000 damage to FJF (25% total mob health granting him 250 base xp)
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P1 dealt 500 gun damage (66.66% repeating of his total damage) and 250 magic damage (33.33% repeating of his total damage)
66.66% of 750 (base xp) is 499.95 XP, but his WT is 5 levels higher than FJF's level, so let's take 5% of the xp per level for each level he is over.
499.95 - 25% = 374.9625 XP to WT
33.33% of 750 (base xp) is 249.975, but his magic is 5 levels lower than FJF's level, so let's give him a 5% boost of the xp per level for each level for being such a trooper.
249.975 + 25% = 312.46875 XP to magic
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P2 dealt 75 gun damage (30% of his total damage) and 175 magic damage (70% of his total damage)
30% of 250 (base xp) is 75 XP, but his WT is 5 levels lower than FJF's level, so let's give him a 5% boost of the xp per level for each level for being such a trooper.
75 + 25% = 93.75 XP to WT
70% of 250 (base xp) is 175, but his magic is 2 levels higher than FJF's level, so let's take 5% of the xp per level for each level he is over.
175 - 10% = 157.5 XP to magic
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So P1 received 374.9625 XP to his WT, and 312.46875 XP to his magic for dealing 75% of the damage to FJF, while P2 received 93.75 XP to his WT, and 157.5 XP to his magic for dealing 25% of the damage to FJF.
So while the amount of XP needed for each level, the level of each mob, and the % bonus/penalty would need to be decided, it's not hard to come up with a quick system that would work in theory.
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07-22-2008, 08:47 PM
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#44
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I've never used a program to macro anything in the game. I have leveled to 18 hide afk for months. If you had to level hide only while playing it would take years. Plus, even at 18 and 40% I can still fail back to back on hide attempts.
I have leveled WT by holding a button down with an object while ledging a runeboss. I sit at the comp and hit reload. When I go to bed I just leave it there and my dual acids run out of ammo and shoot twice every 6 seconds as it auto reloads. I have been trying to get from lvl 12 to 14 and have been doing this for a week or more. I usually die afk once I kill the RB and it respawns and can shoot me before getting back to where it can't hit me. So the progress is extremely slow and boring. Trust me, I haven't gained much doing this.
I tried hunting in 14 with nerv and rune gun. I don't gain much exp from shooting gris or priests and if I use dual acids I can't kill them quick enough before dying. I agree that the game leveling system needs to be changed to encourage gaining exp from doing in-game tasks such as questing or hunting armor. I use gris to hunt armor because I can survive and it kills quickly. i'd rather do it without ss and gain my stats that way rather than ledging some RB.
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07-22-2008, 08:55 PM
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#45
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Another point. What is the difference between using a macro to level WT/MC and using a macro to level SS? If one is wrong, so is the other IMO. I have leveled ss to 15 by shooting rancons in catas with my ean. It took forever and I got Pkd a few times.
Tradeskill macroing is not something I am even going to attempt at this point. It shouldn't be necessary. Perhaps in the future you should have to grab ingredients or parts with you mouse and mix/build it. Follow a blueprint or recipe. Then, grant more exp for completion. If it takes me 15 minutes to follow a blueprint to make a jetpack by clicking on items in my inventory and "assembling" them, give me good exp for it. It would probably even be fun.
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07-22-2008, 09:13 PM
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#46
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Quote:
Originally Posted by Blizzard
listen nitwit, been there, done that(spent about a good 40hours shooting eyezion). If i have to do it again i will, why? Cause, it felt rewarding when I was done. I had the highest lvl gun, i woulda had it sooner but my net at that time was so unstable i would log in and it would DC me in like 5min. Its a grind i know, but considering some games out there, this isnt that bad.
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so ima "nitwit" now eh?
look i dont care what anybody says i only learned about using a reload macro 2 weeks ago. I have not made a career out of this.
And about other post regarding shooting shockions. You mean you are saying you got 5% exp for killing 5 elders with a normal gun? like a level 10 or 11 gun? and if you did what WT were you at when you got it. Cause i got 11% exp for shooting destroyer with an acid gun for an hour straight at WT 13.
And another thing.
People are pking everyone all over the place out there. some are saying slow down and "see the game" etc. Well i want a chance to live and i cant do that with a 12 rune gun. There is nothing to this game except getting your armor and gunz and kill or be killed. There are no deep quests or anything. its all pretty basic. What exactly are you supposed to slow down and do? Especially with ska and others out there wasting everyone in site and looting them?
I would gladly i mean GLADLY spend my time hunting cool mobs for a 1% -2% gain with my good guns. If i have to kill 100 mobs or 200 mobs to get to WT 15 with my nerv or rune that would be great. But it just doesnt work that way. Go kill 100 elders with your 11 gun and see what it gets you.
Someone was saying the other day that they had killed 120 Wrights.. i wonder how much WT that got them?
********************************* BOTTOM LINE************************
Ok if people think its bad i myself who ahve been honest about it will quit. I have never AFK macroed before in the entire time i played this game off and on until 2 weeks ago.
As i said i would much rather hunt cool stuff in COA or MR and feel like i accomplished something.
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07-22-2008, 09:19 PM
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#47
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Where's the permaban option in the poll?
Or this:
-First time = permared
-Second time = 1 week ban
-Third time = permaban
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07-22-2008, 09:28 PM
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#48
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Solod, I know it's unfair, but I'm just saying the macro alternative should be there until things get fixed.
Blobz, what about all the memory the server has to remember if he goes around the island shooting things? Someone could just shoot a bunch of things without really killing them in a mindless manner, that would be a lot of wasted memory to have to keep that in the system. Also, how to deal with disconnects when the mob dies and your not in the game?
Getting exp. with a bonus to killing the mob would be the best way to go about it IMO. That way, it's less of a strain on the server, you still get exp for doing something, and you get a reward for finishing what you started. If someone steals your kill, it's no big deal since you still got the exp from hitting it. Everybody's happy  .
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07-22-2008, 10:07 PM
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#49
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Quote:
Originally Posted by PeterTheLeader
Solod, I know it's unfair, but I'm just saying the macro alternative should be there until things get fixed.
Blobz, what about all the memory the server has to remember if he goes around the island shooting things? Someone could just shoot a bunch of things without really killing them in a mindless manner, that would be a lot of wasted memory to have to keep that in the system. Also, how to deal with disconnects when the mob dies and your not in the game?
Getting exp. with a bonus to killing the mob would be the best way to go about it IMO. That way, it's less of a strain on the server, you still get exp for doing something, and you get a reward for finishing what you started. If someone steals your kill, it's no big deal since you still got the exp from hitting it. Everybody's happy  .
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It wouldn't take much memory at all... and with my way it doesn't matter if somebody "steals" your kill if you actually read what I posted, seeing as how you get a cut of the xp based on the % of the damage you did. I'm not sure if you realize this but your character doesn't randomly disappear just because you logged out, all the data can still be modified which is evident through the trade post system and GM tools used to alter inventory items so you could still get xp if you're not in the game, or you could just not get any xp if you're not online, either way wouldn't really matter.
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07-22-2008, 10:22 PM
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#50
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If I went around hitting every mob in IIA once, the server would have to hold an impressive amount on information for each mob that I hit as well as the damage I did to it until they respawned.
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07-22-2008, 10:24 PM
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#51
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Head Game Master
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wow, heated debate.
Thanks for keeping it pretty civil so far. Lets keep it that way. this is just -- talking. Each side so far has made some excellent points.
I just want to ask in what other game out there allows afk macroing of battle skills?
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07-22-2008, 10:46 PM
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#52
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Blobz, I know it might not seem like much data....but you have no idea about what game programming is about. There is one thing that all games take priority on: Speed. Ask the dev's, they'll tell you speed is THE most important aspect in any game. You'd be surprised on how much sacrifice there is for speed. Big things come in small packages, ya know  .
oogie, I have played an Ultima Online game (albeit free) where they allowed macroing, but only when not AFK. They had an automatic system where a window popped up and you had to enter text into it (the goofy text like in signing up for forums). I played that game for about a week and said "To hell with this" lol.
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07-23-2008, 12:14 AM
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#53
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Quote:
Originally Posted by PeterTheLeader
Blobz, I know it might not seem like much data....but you have no idea about what game programming is about. There is one thing that all games take priority on: Speed. Ask the dev's, they'll tell you speed is THE most important aspect in any game. You'd be surprised on how much sacrifice there is for speed. Big things come in small packages, ya know  .
oogie, I have played an Ultima Online game (albeit free) where they allowed macroing, but only when not AFK. They had an automatic system where a window popped up and you had to enter text into it (the goofy text like in signing up for forums). I played that game for about a week and said "To hell with this" lol.
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How many games have you programmed...? I don't think recording the damage would take very much memory at all, and even if that were the case there are ways around that - limiting the number of mobs you can receive credit for, and clearing you when you leave a zone.
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07-23-2008, 12:23 AM
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#54
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Quote:
Where's the permaban option in the poll?
Or this:
-First time = permared
-Second time = 1 week ban
-Third time = permaban
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Let me get this straight.. someone wants to perma ban a player from the game for having a program auto-reload their gun.
Say that out loud.
yes its that ridiculous. I should get perma banned because i let a program press "R" for me every few seconds while i fought a rune boss for a few hours.
yet Pking everyone in site and looting them in the middle of questing is "ok". Pressing "R" is an unpardinable sin but being a total jerk to other players is cool.
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Well said Blizzard. And another thing guys, remember this thread is about AFK shooting... I'm not talking about the forming SS macro overnight but shooting destroyer with fastest gun is probebly the fastest way to gain level and being able to do that without even watching it happen is pretty dumb.
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Why is afk SS macroing or hide macroing "ok" and having a program press "R" for you to reload your gun totally wrong?
There is a serious disconect going on here.
There is absolutely nothing wrong with having a program reload your weapon for you. That is exactly what we are talking about here. It cant aim for you, move for you or play for you. All it can do is reload your gun.
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07-23-2008, 12:29 AM
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#55
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The AI is so terrible that it doesn't need to move or aim for you though, which is not the players fault lol. See my solution of "fix the ai and it wont be an issue".
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07-23-2008, 12:30 AM
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#56
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If people stoped t think for a min they would realize that SS macro is far more destructive than reloading to train WT.
Its getting your SS up that currently allows most players to survive in places like coa in order to compete your higher level weapon and armor quests.
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07-23-2008, 12:33 AM
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#57
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Quote:
Originally Posted by Blobz
The AI is so terrible that it doesn't need to move or aim for you though, which is not the players fault lol. See my solution of "fix the ai and it wont be an issue".
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You cant WT macro on destroyer without monitoring the game. The guy spawns in different places. you have to manually relocate and aim then you can afk for the next hour while you kill him.
Every single time i tried to afk macro i end up shooting air after the first one.
That is why this whole topic is completely overblown imo.
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07-23-2008, 12:42 AM
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#58
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Re-targeting every hour is still afk macroing... and you can shoot frube without ever coming back to check if you position yourself right. (I voted for the last option, just saying there isn't really any reason to defend or justify it - if you make dumb enemies that can be fought afk expect them to be.)
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07-23-2008, 12:42 AM
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#59
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n????b
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Quote:
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Originally Posted by Hellbinder
If people stoped t think for a min they would realize that SS macro is far more destructive than reloading to train WT.
Its getting your SS up that currently allows most players to survive in places like coa in order to compete your higher level weapon and armor quests.
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It was meant to be included in the list. It is now added.
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07-23-2008, 06:28 AM
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#60
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In an ideal EA world there would be punishment for AFK macroing WT/MC, because it does seem unfair. I think the main issue right now though is it is MORE unfair to the player to expect them to sit and click their fire button 10000 times at a runeboss, 1000 times to raise a level.
Like Hellbinder mentioned, if people really had to level WT/MC the official way right now, alot more people would eventually get bored and quit versus sticking it out like Blizzard did, if anything to keep from getting carpel tunnel syndrome. And since we all want more people playing, we need a player friendly leveling system.
The current system need revamped, ideas like Blobz, are a good start. But like everything right now, we need to get the bugs worked out first. Which is why I believe the AFK leveling should just be turned a blind eye by the GMs for the moment while the bugs, leveling system included, are all worked out.
And as Oogie is implying by her question, there aren't many real games that allow AFK damage macros, BUT EA is not like other games, and more importantly right now, EA needs work to its leveling system so any comparison to other games is moot.
People are worried about people leveling too fast and getting bored and leaving. I believe the current system forces this boredom on the players sooner, by saying you need to spend a month clicking your mouse for hours at a time against destroyer01.
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07-23-2008, 07:13 AM
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#61
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Someone said there's nothing left to do once you reach max levels, I disagree. For me the game really begins when I am high level and fully equipped with the best items. Once all of that crap is out of the way I can focus on PK or helping others.
I voted cheesecake because I really don't care how people level up, it's their own business. BTW there are enough players who got their skills up in a cheap way so making AFK battle macro illegal would only give them an advantage over those who are forced to level legit.
As for myself: In the old EA I have spent weeks leveling on Pridion and Eyezion, all legit. Spending all that time jumping, strafing and shooting did feel rewarding once I hit the right level but to do it all over again? No thanks. I'd rather just get to my old level as soon as possible and continue from there on.
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07-23-2008, 07:25 AM
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#62
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¿ForGivE┼BuTnEvEr┼FoRgEt?
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Quote:
Originally Posted by oogie
Since it has been brought to the attention of the game staff and administrators, I thought I'd let the players have a voice in the matter.
People have been found afk macroing battle skills- such as weapon tech, mind control, melee, and shapeshifting. This is unfair to those who have worked those skills up honestly and quite frankly is illegal in any game out there. So in the new rules that are currently under final draft, what do you the players think should be the fitting punishment?
Edit: Added shapeshifting to the list of "battle skills."
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Actualy Oggsta there is a punishment already for AFKing SS... It's called loss of stats...
SS is a more worth while Skill then WT Melee and MC right now... It actualy seems to go up faster with a Macro and obviousely the stat incresse is awesome to say the lest!! And if you are gonna punish people for useing a macro script to lvl SS you are out of your frign mind.. I truely hope that isn't the case.. ( Maybe someone should be punished for taking the use of WT out of the game for no other purpose then having novalty guns lol).
Fact of the matter is you pretty much have to AFK WT, unfortunatly for the rest of us who don't spend 24/7... lets say running things... we gotta work, school maybe, other obligations.
It's never been illigal before so why pick at the matter now? I personaly haven't really MACROED WT in this 'NEW' version of EA. I sit at Destroyer and press the R key but I don't have to push the shoot button or move the mouse... This really isn't AFKing because I am at the keybord, and if you were to come talk to me I would answer instantly.
Us players have been punished already infact..
WE HAVE ALMOST NOTHING TO LVL THESE SO CALLED "BATTLE SKILLS'... THE DE IS WORTHLESS... Only Rune Boss worth a @### is Destroyer and it's very hard to get EXP when there are 10 other people shooting the same thing. Give us some thing that gives decent EXP and then talk about punishing for AFKing.. WHEN THERE IS ACTUALY A REASON TO PUNISH!
So far I have seen EA altered in un EA fashions and players punished in absolutely retarded ways.
Why was WT taken out of the game? Guns are totaly useless, Piloting and SS are the only useful skills. If you have WT MC it's only to get guns that are no better than novalty items.
I can understand why unfair advantage items have been put into the TP to gain money to fule the game so that isn't really a big issue any more.
EXP for some skills is impossable to get in some of the most important places to gain EXP.
So... Why punish when we are already punished? I mean at this stage we should be incuraged and taught to AFK macro.
so
I like cheeesecake- QUIT TRYING TO MAKE MORE PROBLEMS.
kk.. thx,,
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-or let blood fall on a suicide knife."
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